CC Ballistix Reborn

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CC Ballistix Reborn

By CamoHaxOwner

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Integrates ComputerCraft: Tweaked with Ballistix 0.9.2 for missile silo control and coordinate-based launches via the new control panel.

Mod Loaders
Minecraft

About

Description

OUTDATED

"CC: Ballistix Updated" is now compatible with the newer version of Ballistix. Please use CC: Ballistix Updated instead.

This mod is a fork of CC: Ballistix Updated it was made to fill the short gap between updates for CC: Ballistix Updated.

Functions:

launch()
* Attempts to launch the missile.
* Returns true if the launch command was successfully sent, otherwise false.
* This function will also queue a ccballistixreborn_launch event, providing the X, Y, and Z coordinates of the target.

getRange()
* Returns the maximum range of the connected missile launcher as an integer.
* Returns 0 if no launcher is found or the range cannot be determined.

getPosition()
* Returns a table containing the current target coordinates of the missile launcher with keys x, y, and z.
* Returns an empty table if no launcher is found or no target is set.

setPosition(x, y, z)
* Sets the target position of the control panel to the given X, Y, and Z coordinates.
* This function will also queue a ccballistixreborn_update_position event, providing the new X, Y, and Z coordinates.

getFrequency()
* Returns the frequency of the connected missile launcher as an integer.
* Returns 0 if no launcher is found.

"CC: Ballistix Updated" is now compatible with the newer version of Ballistix. Please use CC: Ballistix Updated instead.

CC Ballistix Reborn

This mod is a fork of CC: Ballistix Updated it was made to fill the short gap between updates for CC: Ballistix Updated.

Functions:

  • launch()

    • Attempts to launch the missile.
    • Returns true if the launch command was successfully sent, otherwise false.
    • This function will also queue a ccballistixreborn_launch event, providing the X, Y, and Z coordinates of the target.
    • getRange()

      • Returns the maximum range of the connected missile launcher as an integer.
      • Returns 0 if no launcher is found or the range cannot be determined.
    • getPosition()

      • Returns a table containing the current target coordinates of the missile launcher with keys x, y, and z.
      • Returns an empty table if no launcher is found or no target is set.
    • setPosition(x, y, z)

      • Sets the target position of the control panel to the given X, Y, and Z coordinates.
      • This function will also queue a ccballistixreborn_update_position event, providing the new X, Y, and Z coordinates.
    • getFrequency()

      • Returns the frequency of the connected missile launcher as an integer.
      • Returns 0 if no launcher is found.