CC: Rideable Turtles

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CC: Rideable Turtles

By CptIdeaOwner

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A CC: Tweaked addon for Minecraft 1.21.1 (NeoForge): ride turtles as a passenger and haul mobs with a turtle_seat peripheral.

Mod Loaders
Minecraft

About

Description

CC: Rideable Turtles

Hop on a turtle and ride along — or let your programs pick up and haul mobs around.

CC: Rideable Turtles adds one thing to CC: Tweaked: a seat turtle upgrade. Saddle up a turtle and it becomes something you can actually ride, and something your Lua code can use to move creatures from A to B.


🪑 Ride your turtles

Attach a saddle to any turtle and sit on it. Your turtle program drives; you're the passenger. Because the rider is glued to the turtle's real animation, the ride is perfectly smooth — no rubber-banding, no lag, no stutter — and it costs nothing when no one's aboard.

  • Sit down: sneak + right-click with an empty hand.
  • Get off: sneak, just like a boat.
  • The saddle shows on top of the turtle.

🐄 Haul mobs with code

Give your turtles a job. The seat is also a peripheral, so programs can grab a mob in front / above / below, carry it anywhere, and drop it off exactly where you want:

local seat = peripheral.find("turtle_seat")
seat.mountDown()        -- scoop up the mob beneath the turtle
-- ... fly it across the base ...
seat.dismount()         -- set it down in front

Build mob taxis, automated barns, sorting pens, arena loaders — whatever you can script.

✨ Features

  • Ride any turtle with a saddle — normal or advanced.
  • Buttery-smooth movement that tracks the turtle's animation client- and server-side.
  • turtle_seat peripheral: mount / mountUp / mountDown, dismount / dismountUp / dismountDown, hasRider, getRider.
  • Pre-made Rideable Turtles in the ComputerCraft creative tab.
  • Carry almost anything — animals, monsters, villagers, even players.
  • Boss-safe: bosses are excluded via a datapack-editable tag (#c:bosses supported), so modded bosses are easy to block too.
  • Configurable: toggle programmatic mounting, player mounting, and whether captured mobs keep their AI.

🔧 For programmers

peripheral.find("turtle_seat") gives you the whole API. getRider() returns the rider's type, name, and whether it's a player; the mount/dismount calls run as turtle actions and return true or false, reason. Full example: pen_to_pen.lua.

📦 Requirements

  • Minecraft 1.21.1
  • NeoForge
  • CC: Tweaked (required)

Source & docs: github.com/CptIdea/CC-Rideable