Cellular Automata: Game Of Life

Quick rating

Community listing page, reviews here may not be monitored by the author.

Cellular Automata: Game Of Life

No reviews yet

Now you can play Conway's Game of Life and other cellular automata right inside Minecraft!

QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
lifegame-1.0.0-forge-1.20.1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod lets you create and run cellular automata directly in-game. By default, it's configured for Conway's Game of Life (B3/S23 rule). The simulation works with two new custom blocks added by the mod and even supports 3D cellular automata!

Available Commands: /gamerule lifeGame - Toggles the simulation on/off /gamerule lifeGameSpeed <ticks> - Sets update delay (minimum 2 ticks) /gamerule checkLifeCorners <true/false> - Toggles diagonal neighbor counting /gamerule deadCellsInvisibility <true/false> - Makes dead cells invisible /randomField <size> <height> - Creates random cell cube (size × size × height)

/setLifeSurvive <digits> Sets the neighbor counts required for cell survival. Input a continuous string of digits (0-8) without separators, where each digit represents a valid neighbor count. Example: /setLifeSurvive 23 means cells survive with exactly 2 or 3 neighbors. /setLifeBirth <digits> Sets the neighbor counts required for new cell creation. Input works identically to /setLifeSurvive

/gamerule lifeSurvive <bitmask> - Survival bitmask (use setLifeSurvive instead) /gamerule lifeBirth <bitmask> - Birth bitmask (use setLifeBirth instead)

Note: For most users, the /setLifeSurvive and /setLifeBirth commands are recommended over the bitmask versions for easier rule configuration.

This mod lets you create and run cellular automata directly in-game. By default, it's configured for Conway's Game of Life (B3/S23 rule). The simulation works with two new custom blocks added by the mod and even supports 3D cellular automata!

Available Commands:
/gamerule lifeGame - Toggles the simulation on/off
/gamerule lifeGameSpeed - Sets update delay (minimum 2 ticks)
/gamerule checkLifeCorners <true/false> - Toggles diagonal neighbor counting
/gamerule deadCellsInvisibility <true/false> - Makes dead cells invisible
/randomField - Creates random cell cube (size × size × height)

/setLifeSurvive
Sets the neighbor counts required for cell survival. Input a continuous string of digits (0-8) without separators, where each digit represents a valid neighbor count. Example: /setLifeSurvive 23 means cells survive with exactly 2 or 3 neighbors.
/setLifeBirth
Sets the neighbor counts required for new cell creation. Input works identically to /setLifeSurvive

/gamerule lifeSurvive - Survival bitmask (use setLifeSurvive instead)
/gamerule lifeBirth - Birth bitmask (use setLifeBirth instead)

Note: For most users, the /setLifeSurvive and /setLifeBirth commands are recommended over the bitmask versions for easier rule configuration.

Screenshots

Gallery

  • javaw_GCKEtlzORF.jpg
    javaw_GCKEtlzORF.jpg javaw_GCKEtlzORF.jpg
  • javaw_MCviIVGFi2.jpg
    javaw_MCviIVGFi2.jpg javaw_MCviIVGFi2.jpg
  • javaw_60D41iVdzV.jpg
    javaw_60D41iVdzV.jpg javaw_60D41iVdzV.jpg
  • javaw_dDrgjWuVk5.jpg
    javaw_dDrgjWuVk5.jpg javaw_dDrgjWuVk5.jpg
  • javaw_Lp5swnHHwu.jpg
    javaw_Lp5swnHHwu.jpg javaw_Lp5swnHHwu.jpg

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works