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Centaur Sorcerer
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A member of the new origins species this person was imbued with the attributes of a horse and the powers of nature's elements.
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The Centaur Sorcerer
A member of the new origins species, this individual possesses the attributes of a horse, such as remarkable speed and strength, combined with the elemental powers of nature, enabling them to harness wind, water, earth, and fire in various ways
Abilities
🟢 Elemental Blast: You use what control you have over the elements to blast your opponents. Send a blast of energy in the direction you're facing. If it makes contact with a player/entity, deal 2 hearts ignoring armour. (Primary | 10 second cooldown)
🟢 Arcane Jump: You use your magic abilities combined with the strength of your horse legs to jump a long distance. Launch yourself in the direction you're facing 10 blocks (Secondary | 30 second cooldown)
Passives
🟢 Gift Of The Horses: You have the legs of a horse and therefore sprint faster than others although you still walk at the same speed.
🟢 Elemental Affinity: You know how to harness the elements but not fully control them. You can breathe underwater double the amount of time as most. You only take fire damage in sources of fire but once you leave them you no longer burn.
🟢 Sturdy: You have very strong legs and combined with your elemental wind magic it's hard to hurt yourself when you fall. You take no fall damage.
🟡 Tall: You're taller than most due to your body shape. You are 3 blocks tall. (You aren't visually 3 blocks tall, just your hitbox and eye level)
🔴 Not Hydrodynamic: Your body is not made for swimming and therefore you sink in bodies of water.
🔴 Not Aerodynamic: Your body is also not made for flight as your horse half is too heavy. You can not wear elytra or receive the slow falling effect.
🔴 Too Big: Your body is too big for any one shield to protect it. You can't use a shield.
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