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Cursed Fate: Tweaks & Patches
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An addon for Cursed Fate that patches gaps in the main mod and improves existing systems.
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This mod is a configurable addon for Jujutsu Kaisen: Cursed Fate that patches a lot of issues with the main mod and tweaks existing systems in ways that make more sense and/or feel generally better to use.
It primarily focuses on traits but touches up other systems as well.
Core:
Black Flash:
- Black Flash now boosts the damage of whatever attack activated it instead of being a separate static instance of damage.
- Hitting Black Flash is way more consistent now and the way it registers hits was reworked entirely allowing you to hit black flashes with anything as long as your attack touches the spark.
- Black Flash activation has way more range.
- You no longer trigger Divergent Fist when landing a Black Flash (they are opposites)
Divergent Fist:
- The follow-up impact now ignores iframes meaning you do not get punished for frequently attacking your opponent.
- Each time second impact triggers it takes a small portion of your energy proportionate to your output level.
Weapons:
- Weapon damage and effects now only adds damage and effects to weapon abilities but to compensate for the damage drop of everything else players by default have +5 bonus to innate and melee.
Traits:
Sparks of Black:
- Special Black Flash now does true damage and soul damage while retaining most of its original behavior but with adjustable damage.
- Blessed by the Sparks trait now gives you increased focus gain.
- Sparks of Black grants +1 Melee
Perfect Body:
- Armor now displays on the extra pair of arms.
- Perfect Body now increases maximum cursed energy
- Your body gets scaled up when you have this trait making you bigger and slightly increasing things associated with it such as your attack reach and hitbox size.
- You now have 100 health instead of 90 health with Perfect Body (Default no trait health is 80)
- Perfect Body grants +3 Innate, +3 Melee, +3 Weapon
Flesh Arms:
- You get 4 extra armor
- Punches now do 6 damage
- You are able to use parry without a weapon with a slightly lower cooldown but significantly lower duration
- Flesh Arms grant +5 Melee and +2 Weapon
Six Eyes:
- Cooldown reduction now displays properly in the sense of reducing the amount of seconds instead of making seconds tick down faster.
- You can choose whether you want Six Eyes to give reduced cooldowns or improved energy efficiency.
- Six Eyes grant +1 Innate
Commands:
- /cursedfate Balance
# Opens the balance menu
- /cursedfate Balance <tab>
# Directly opens a specific tab inside the balance menu
- /gamerule doCanonBlackFlash
# Makes it so Black Flash damage is exponential instead of being multiplicative
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