Champions Optimization

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Champions Optimization

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Improved compatibility between the Champions mod and hostile mobs from other mods

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ChampionsOptimization-1.20.1-2.5.1.jar
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Please reset and delete all Champions configuration files before use, including all Champions configuration files in defaultconfigs and Config directories! Please also reset this mod's configuration files when updating

This mod improves compatibility between the Champions mod and hostile mobs from other mods. It allows hostile mobs from other mods to possess Champions attributes, spawn normally and function compatibly without complicated configurations or data packs.

In addition, after installing this mod, if you wish to turn mobs not included in the champion whitelist into champion mobs or grant them attributes that enable them to become champions, the latest version of this mod also supports this feature. Examples include sheep, pigs, and friendly neutral mobs from other mods. As long as you configure their star level ranges in the champions-entities.toml file—such as selecting ranges of 0~5, 1~5, 2~5, 3~5, 4~5, or 5~5—these friendly neutral mobs will be endowed with champion attributes. This constitutes another optimization feature of this mod(Version 1.0.2)

Press the K key in versions of the 2.0.0 series to open the visual editing interface, where you can edit configurations visually directly within the game for higher efficiency and greater convenience. Changes take effect instantly, delivering an improved user experience!

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