ChaosChunks

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ChaosChunks

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Break Minecraft’s biome rules — mix, filter, and reshape dimension biomes however you want.

World Gen Improvements
Mod Loaders
NeoForge
Minecraft
26.2

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Available Platforms

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Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT AND ARR
Latest Version
chaoschunks-0.3.H1.F1-26.1.all.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

Resources

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Source Issues Wiki Discord

About

Description

ChaosChunks

Custom biome and dimension generation control for Minecraft (NeoForge).


Features

  • Custom biome selection system
  • Dimension-specific biome control
  • Chaos-style biome generation
  • Configurable through world creation UI
  • Biome tag and blacklist support 
  • Compatibility with dimension/biome mods

For usage please visit the wiki link


Version Numbering:

There being so many numbers may confuse some users so here is a brief explanation.

chaoschunks-[major_version].H#.F#-[minecraft_version].jar

[major_version] is the major mod version. This version value will increase when there is a considerable change in the mod like a UI change or worldgen change (like smooth biome generation for example)

H# is the hotfix version. Increase in this version number will tell you that there has been a fix to a bug or unexpected behaviour.

F# is the "Fun" version. Increase in this version number will tell you that only cosmetic changes are included in this version like banter or a painting being added.

T# is the test version. This number is completely independent and simply count up per minecraft version until either H or F increases.

[minecraft_version] is the minecraft version that jar is made for.

To see which jar is newer simply follow the [major_version] or if that one is the same add the numbers in H# and F# to get the total version number.


Known issues:

  • Biomes without features are usually handled, but edge cases may still occur
  • SAFE toggle is broken. yet again… (this will be fixed with the UI overhaul update. until then please manually use tags instead of the SAFE toggle)
  • Restricting biome lists to too little (like only having #minecraft:is_nether) causes features to be missing or generation to stall, even keeping the game open when saving and closing.
  • Nullscape users beweare. That mods feature list causes ChaosChunks to have a hear attack. if your minecraft freezes during worldgen with the two together please check if the culprit is indeed Nullscape and ChaosChunks being toherher.

For bug reports:

https://github.com/dermitio/ChaosChunks


Future Plans

  • Hopefully nothing.
  • Smooth biomes
  • Updates to new minecraft versions
  • De-voidification of the void biome!
  • More sound effects and music
  • Better UI
  • True world generation customization (think of the old custom world type)

Note:

The mod is not exactly lightweight as it turns chunk generation into a benchmark for the CPU.
Also this mod was created with the idea of use alongside of world type to biome mods so go give those a try

ChaosChunks

NeoForge world generation control.

Features

 

  • Custom biome selection system
  • Dimension-specific biome control
  • Chaos-style biome generation
  • Configurable through world creation UI
  • Biome tag and blacklist support 
  • Compatibility with dimension/biome mods  

For usage please visit the wiki link


Version Numbering:

There being so many numbers may confuse some users so here is a brief explanation.

chaoschunks-[major_version].H#.F#-[minecraft_version].jar

[major_version] is the major mod version. This version value will increase when there is a considerable change in the mod like a UI change or worldgen change (like smooth biome generation for example)

H# is the hotfix version. Increase in this version number will tell you that there has been a fix to a bug or unexpected behaviour.

 

F# is the "Fun" version. Increase in this version number will tell you that only cosmetic changes are included in this version like banter or a painting being added.

 

T# is the test version. This number is completely independent and simply count up per minecraft version until either H or F increases.

 

[minecraft_version] is the minecraft version that jar is made for.

 

To see which jar is newer simply follow the [major_version] or if that one is the same add the numbers in H# and F# to get the total version number.

 


 

Known issues:

  • Biomes without features are usually handled, but edge cases may still occur
  • Restricting biome lists to too little (like only having #minecraft:is_nether) causes features to be missing or generation to stall, even keeping the game open when saving and closing.

For bug reports:

https://github.com/dermitio/ChaosChunks


 

Future Plans

 

  • Hopefully nothing.
  • Smooth biomes
  • Updates to new minecraft versions
  • De-voidification of the void biome!
  • More sound effects and music
  • Better UI
  • True world generation customization (think of the old custom world type)

 

Note:

The mod is not exactly lightweight as it turns chunk generation into a benchmark for the CPU.

Screenshots

Gallery

  • chaoschunks.png
    chaoschunks.png chaoschunks.png
  • default.png
    default.png default.png
  • end.webp
    end.webp end.webp
  • nether.webp
    nether.webp nether.webp
  • overworld.webp
    overworld.webp overworld.webp
  • Default
    Default Default world generation
  • Chaoschunks
    Chaoschunks Chaoschunks world generation
  • The overworld
    The overworld The overworld with seed randomization
  • The nether
    The nether The nether with seed randomization
  • Randomized end
    Randomized end The end with seed randomization

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