Chapters
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GameStages-style chapter progression for NeoForge. Lock items, fluids, recipes, and more behind named stages. For Minecraft 1.21 and 26.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Chapters
Documentation & examples: https://github.com/GabinFqt/chapters/wiki
Chapters turns your pack into a story of unlocks. You name each step a chapter, lock the content that belongs later, and only open it when players earn that chapter: quest reward, script, or admin command.
Available for Minecraft 1.21 (Chapters 1.x) and Minecraft 26 (Chapters 2.x). Inspired by GameStages / ItemStages, made for NeoForge packs that want real progression without juggling half-finished stage mods.
What it does for your pack
- Gate the next era: Keep netherite, Create, Mekanism, or a whole mod locked until players finish the early game.
- Hide the spoilers: With JEI, locked items and recipes stay out of the recipe book until unlocked.
- Enforce on the server: Locked items cannot be picked up or crafted on the vanilla crafting table, and they are dropped from inventory if obtained early.
- Lock more than items: Fluids (buckets, cauldrons, transfers), recipes by id, and Mekanism chemicals when Mekanism is available.
- One chapter, one mod: Lock an entire mod behind a single chapter when you want a clean era boundary.
- Solo or party: With FTB Teams, the party shares unlocks. With FTB Quests, grant or require chapters using the built-in Stage reward / task fields.
- Your tools: Define chapters with datapacks and/or KubeJS; grant them with commands, quests, or scripts.
Good use cases
- Age / chapter packs where each tech tree opens over time
- Softening early JEI overwhelm by revealing content as players progress
- Multiplayer co-op where the team unlocks the next chapter together
- Quest packs that already use FTB Quests and want stages that actually block items
Optional integrations
- JEI: hide locked content until unlock
- KubeJS: define and grant chapters from scripts
- FTB Library + Quests: Stage Reward, Stage Task, Stage Required with no extra wiring
- FTB Teams: shared team unlocks
- Mekanism: chemical gating when a matching build exists
Setup in short
The jar ships no preset chapters: you add your own.
1. Define a chapter (datapack or KubeJS).
2. Reload.
3. Test with /chapters check, then /chapters add.
Full syntax and examples: the wiki. Sample scripts on GitHub.
Commands: /chapters add, remove, list, check, reload
Compatibility
- Minecraft 1.21 → Chapters 1.x (NeoForge 21.1, Java 21)
- Minecraft 26 → Chapters 2.x (NeoForge 26.1, Java 25)
Links
- GitHub: https://github.com/GabinFqt/chapters
- Releases: https://github.com/GabinFqt/chapters/releases
- License: MIT
Issues and suggestions are welcome on GitHub.
Documentation & examples: GitHub Wiki
Chapters turns your pack into a story of unlocks. You name each step a chapter, lock the content that belongs later, and only open it when players earn that chapter: quest reward, script, or admin command.
Works on Minecraft 1.21 (Chapters 1.x) and Minecraft 26 (Chapters 2.x). Inspired by GameStages / ItemStages, built for NeoForge packs that want progression without fighting half a dozen half-integrations.
What it does for your pack
- Gate the next era: Keep netherite, Create, Mekanism, or a whole mod locked until players finish the early game.
- Hide the spoilers: With JEI, locked items and recipes stay out of the recipe book until unlocked.
- Enforce on the server: Locked items cannot be picked up or crafted (vanilla crafting), and they are dropped from inventory if somehow obtained early.
- Lock more than items: Fluids (buckets, placement, transfers), recipes by id, and Mekanism chemicals when Mekanism is present.
- One chapter, one mod: Lock everything from a mod with a single entry when you want a clean “era” boundary.
- Solo or party: With FTB Teams, the whole party shares unlocks. With FTB Quests, grant or require chapters using the built-in Stage reward / task fields.
- Your tools: Define chapters with datapacks and/or KubeJS; grant them with commands, quests, or scripts.
Good use cases
- Age / chapter packs where each biome or tech tree opens over time
- Softening early JEI overwhelm by revealing content as players progress
- Multiplayer co-op where the team unlocks the next chapter together
- Quest-driven packs that already use FTB Quests and want stages that actually block items
Optional integrations
| Integration | What you get |
|---|---|
| JEI | Locked content hidden client-side until unlock |
| KubeJS | Define chapters and grant/check them from scripts |
| FTB Library + Quests | Stage Reward, Stage Task, Stage Required, no extra plugin |
| FTB Teams | Shared team unlocks for the whole party |
| Mekanism | Chemical gating when a matching Mekanism build is available |
Setup in short
The jar ships no preset chapters: you add your own.
- Define a chapter (datapack JSON or KubeJS).
/reload(or restart scripts).- Test with
/chapters check, then/chapters add.
Full syntax, examples, and troubleshooting live on the wiki. Sample scripts: examples/kubejs.
Commands: /chapters add|remove|list|check|reload
Compatibility
| Version | Jar |
|---|---|
| Minecraft 1.21 (NeoForge 21.1, Java 21) | Chapters 1.x |
| Minecraft 26 (NeoForge 26.1, Java 25) | Chapters 2.x |
Vanilla crafting is blocked server-side today; other stations may still differ between JEI hide and server block; details on the wiki.
Links
- GitHub: https://github.com/GabinFqt/chapters
- Releases: https://github.com/GabinFqt/chapters/releases
- License: MIT
Issues and suggestions are welcome on GitHub.
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