Chapters

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Chapters

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GameStages-style chapter progression for NeoForge. Lock items, fluids, recipes, and more behind named stages. For Minecraft 1.21 and 26.

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About

Project Details

Type
Mod
License
MIT License
Latest Version
Chapters 2.0
Authors
CurseForge
Modrinth

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About

Description

Chapters

Documentation & examples: https://github.com/GabinFqt/chapters/wiki

Chapters turns your pack into a story of unlocks. You name each step a chapter, lock the content that belongs later, and only open it when players earn that chapter: quest reward, script, or admin command.

Available for Minecraft 1.21 (Chapters 1.x) and Minecraft 26 (Chapters 2.x). Inspired by GameStages / ItemStages, made for NeoForge packs that want real progression without juggling half-finished stage mods.

What it does for your pack

Gate the next era: Keep netherite, Create, Mekanism, or a whole mod locked until players finish the early game.
Hide the spoilers: With JEI, locked items and recipes stay out of the recipe book until unlocked.
Enforce on the server: Locked items cannot be picked up or crafted on the vanilla crafting table, and they are dropped from inventory if obtained early.
Lock more than items: Fluids (buckets, cauldrons, transfers), recipes by id, and Mekanism chemicals when Mekanism is available.
One chapter, one mod: Lock an entire mod behind a single chapter when you want a clean era boundary.
Solo or party: With FTB Teams, the party shares unlocks. With FTB Quests, grant or require chapters using the built-in Stage reward / task fields.
Your tools: Define chapters with datapacks and/or KubeJS; grant them with commands, quests, or scripts.

Good use cases

- Age / chapter packs where each tech tree opens over time
- Softening early JEI overwhelm by revealing content as players progress
- Multiplayer co-op where the team unlocks the next chapter together
- Quest packs that already use FTB Quests and want stages that actually block items

Optional integrations

JEI: hide locked content until unlock
KubeJS: define and grant chapters from scripts
FTB Library + Quests: Stage Reward, Stage Task, Stage Required with no extra wiring
FTB Teams: shared team unlocks
Mekanism: chemical gating when a matching build exists

Setup in short

The jar ships no preset chapters: you add your own.

1. Define a chapter (datapack or KubeJS).
2. Reload.
3. Test with /chapters check, then /chapters add.

Full syntax and examples: the wiki. Sample scripts on GitHub.

Commands: /chapters add, remove, list, check, reload

Compatibility

Minecraft 1.21 → Chapters 1.x (NeoForge 21.1, Java 21)
Minecraft 26 → Chapters 2.x (NeoForge 26.1, Java 25)

Links

GitHub: https://github.com/GabinFqt/chapters
Releases: https://github.com/GabinFqt/chapters/releases
License: MIT

Issues and suggestions are welcome on GitHub.

Documentation & examples: GitHub Wiki

Chapters turns your pack into a story of unlocks. You name each step a chapter, lock the content that belongs later, and only open it when players earn that chapter: quest reward, script, or admin command.

Works on Minecraft 1.21 (Chapters 1.x) and Minecraft 26 (Chapters 2.x). Inspired by GameStages / ItemStages, built for NeoForge packs that want progression without fighting half a dozen half-integrations.

What it does for your pack

  • Gate the next era: Keep netherite, Create, Mekanism, or a whole mod locked until players finish the early game.
  • Hide the spoilers: With JEI, locked items and recipes stay out of the recipe book until unlocked.
  • Enforce on the server: Locked items cannot be picked up or crafted (vanilla crafting), and they are dropped from inventory if somehow obtained early.
  • Lock more than items: Fluids (buckets, placement, transfers), recipes by id, and Mekanism chemicals when Mekanism is present.
  • One chapter, one mod: Lock everything from a mod with a single entry when you want a clean “era” boundary.
  • Solo or party: With FTB Teams, the whole party shares unlocks. With FTB Quests, grant or require chapters using the built-in Stage reward / task fields.
  • Your tools: Define chapters with datapacks and/or KubeJS; grant them with commands, quests, or scripts.

Good use cases

  • Age / chapter packs where each biome or tech tree opens over time
  • Softening early JEI overwhelm by revealing content as players progress
  • Multiplayer co-op where the team unlocks the next chapter together
  • Quest-driven packs that already use FTB Quests and want stages that actually block items

Optional integrations

Integration What you get
JEI Locked content hidden client-side until unlock
KubeJS Define chapters and grant/check them from scripts
FTB Library + Quests Stage Reward, Stage Task, Stage Required, no extra plugin
FTB Teams Shared team unlocks for the whole party
Mekanism Chemical gating when a matching Mekanism build is available

Setup in short

The jar ships no preset chapters: you add your own.

  1. Define a chapter (datapack JSON or KubeJS).
  2. /reload (or restart scripts).
  3. Test with /chapters check, then /chapters add.

Full syntax, examples, and troubleshooting live on the wiki. Sample scripts: examples/kubejs.

Commands: /chapters add|remove|list|check|reload

Compatibility

Version Jar
Minecraft 1.21 (NeoForge 21.1, Java 21) Chapters 1.x
Minecraft 26 (NeoForge 26.1, Java 25) Chapters 2.x

Vanilla crafting is blocked server-side today; other stations may still differ between JEI hide and server block; details on the wiki.

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Issues and suggestions are welcome on GitHub.

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