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Chest Utils
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Dyed chests, and the buttons a chest should always have had
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Description
Every chest gets a row of buttons beside its name: sort what is in it, dump your pack into it, top up only the stacks it already has, empty it into your pack, or top off your own part-used stacks from it. Barrels, chest minecarts and chest boats get the same row. Your own inventory screen gets a sort button too, because tidying your pack is wanted standing in a field and not only while looking into somebody's chest.
Chests can be painted. Sixteen colours, applied with a dye you already have to a chest already placed. No recipe, no new item, no emptying and replacing the chest to recolour it.
The Buttons
Sorting follows the creative menu's own order, so a tidied pack reads the way the menu you already know does. One exception: the bow is lifted to the head of the tools, because Combat files it behind every sword, axe and trident, and a bow is something you reach for without looking.
Solid arrows move everything. Outline arrows move only what the far side already has - the one you want when you are restocking a chest rather than dumping into it.
| On a chest | |
|---|---|
| Sort | Tidy the chest's contents |
| Dump (solid up) | Everything from your pack into the chest |
| Top up (outline up) | Only into stacks the chest already has |
| Empty (solid down) | Everything from the chest into your pack |
| Top off (outline down) | Only into stacks your pack already has |
| Search (magnifier) | Swap the row for a search field |
Search takes the row's place with a field and a cross to bring the row back. Type, and every slot on the screen that does not match - chest, pack and hotbar alike - drops behind a dark veil, so what you are after is the thing still lit. A word matches an item's name or its id, so "log" finds Oak Log and "planks" finds every plank; more than one word has to match all of them. Items you move while searching are re-answered as they land.
A loot chest is a chest you can only take from, so it gets the pair pointing the other way: take all and top off, filling your own part-used stacks from it. Sort and Dump would be two controls that visibly do nothing.
The marks on the buttons are drawn pixel art, not font characters: at button size a unicode arrow is a one-pixel hairline, which reads as a web page next to vanilla's chunky widgets.
Both screens also carry a sort button for your pack, on the line beside its "Inventory" label.
The Lock
The button beside a chest's name locks it: a locked chest can only be opened, broken or painted by whoever locked it, or an op. Barrels lock the same way; chest minecarts, chest boats and loot copies have no lock button. No key item, no configuration - locking is a claim, sized for a server where the threat model is housemates. A double chest locks as a whole (including a chest placed against a locked single later), and anyone refused is told whose lock it is.
Press it again and the lock goes public: anyone can open the chest, but only the owner or an op can break it, paint it, or change the lock. That is the community chest at spawn, which everyone should be able to use and nobody should be able to walk off with. A third press unlocks it. The switch itself only ever answers to the owner or an op, whichever state it is in.
The mods menu lists every chest you have locked, in every dimension, with an unlock beside each, so the one locked in a base three dimensions ago does not need walking back to.
Hoppers still work a locked chest: the lock is against players, and automation is the owner's own plumbing.
Some places have no lock switch at all: another mod can say a chest there is not to be locked, as PvP Dimensions does inside its arenas, where taking from the other team's chest is half the game. A lock put on before stays until its owner takes it off.
Sharing one
Look at the chest and use /chest-lock:
/chest-lock share <player> |
Let them in |
/chest-lock unshare <player> |
Shut them out again |
/chest-lock list |
Who can use this chest |
The chest is the one under your crosshair, because that is how the lock went on in the first place
- a button on the chest's own screen - and asking for coordinates to undo something you did by pointing at it is a different mod's idea of consistency.
Look at a locked chest with Block Tip installed and it tells you whose it is before you try the lid - and whether it is one you can open. A lock that only announces itself by refusing you is an answer arriving after the question.
Only the owner (or an op) changes the list; anyone who can open the chest can ask who else can. Somebody let in gets the owner's access, breaking included: they can empty it by opening it anyway, so withholding the pickaxe would protect nothing. Unlocking and re-locking starts the list empty.
Drag And Scroll
These come from Pandorical rather than this mod, so they work in any container screen on a Pandorical client. Drag across slots with an empty hand to send every stack you cross to the other side; drag with the right button to send one item from each. Scroll over a stack to send one item across: up from your pack, down from the chest. Neither leaves anything on the cursor when you close the screen. They are switched off from Pandorical's own settings page ("Wheel and drag move items").
Sorting
Sorting a pack is opinionated, so here is the opinion.
Order comes from the creative menu. Not alphabetical, not by registry id - the same order the game already teaches you when you scroll a creative tab, taken from the tabs themselves at server start. Stone lands next to cobblestone because that is where the game has always put it. Ties fall back to the item's id, then to the larger stack.
The hotbar is not storage. It is a set of controls: which key the pickaxe is under was decided once and is now reached for without looking. So sorting never files it away with the rows above; it either lays the hotbar out by a fixed rule or keeps the one you made, as the hotbar lock below decides. Either way it refills it - the half-empty stack of torches in slot three simply becomes a full one. Positions are yours; quantities are the chore.
The Hotbar Lock
Just off the right edge of your own inventory screen, level with the hotbar, is a star, and it is a switch. It says which of two things sorting does to your hotbar. The same switch is "Hotbar lock" in the mods menu, off to begin with.
☆ Unlocked. Every sort lays the hotbar out by one rule: your best tools from the left in the order a hand reaches for them - bow, sword, pickaxe, axe, shovel, hoe - with missing ones sliding left so there are no holes, then torches, and your best food at the far end where a mis-scroll mid-fight will not put dinner in your hand. The bow leads because it is the one tool whose moment is chosen for you - a creeper closing, a skeleton across a ravine - and fumbling to it is the only fumble that costs hearts.
★ Locked. Sorting keeps the arrangement you have and only fills it. Whatever is in a slot says what that slot is for: a slot holding a pickaxe is a pickaxe slot and gets the best pickaxe you own when it empties, so an upgrade lands under the key your hand already knows. A slot holding torches is pinned to torches exactly, and will never decide that cobblestone is close enough. Food is a role rather than an item, so running out of cooked beef and carrying bread still fills the food slot.
A locked hotbar is still an ordinary hotbar. Drag things about, swap them, drop them, exactly as vanilla - the new arrangement is read back within the tick and becomes what the lock means from then on. The lock is not a thing that stops you; it is only the difference between sorting filling your hotbar and sorting rebuilding it.
Nothing is ever moved out of a locked hotbar, and armour and offhand are never touched by a sort at all.
/hotbar says what each slot is currently held for.
Painting A Chest
Sneak and right-click a placed chest with any of the sixteen dyes; an ordinary right-click still opens it. One dye per coat; painting a chest the colour it already is does nothing and keeps the dye. Repainting gives the old dye back, so a recolour costs one dye and not two. A locked chest only takes paint from somebody who could break it.
Colour belongs to the placed chest, not to an item. Break a painted chest and the dye comes back to you along with a plain chest, so there is no such thing as a coloured chest in your inventory and no sixteen extra items to carry.
The colour is drawn by Pandorical.
Loot Ender
Where Loot Ender is installed, your private copy of a structure chest opens with the take-only buttons on it. Neither mod needs to know how the other builds a screen.
Loot Ender's lockpicks leave the locks here alone unless its server config says otherwise: pick_player_locks is never by default.
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