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Chunks Fade In Extra
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A fork of Chunks Fade In with extra features!
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This is a fork of Chunks Fade In released under GNU GENERAL PUBLIC LICENSE Version 3.
It adds a sky occluder and improves upon some of the original mod's features:
- Sky occluder mainly fixes cases where the sun would be visible through the water at certain angles at the chunk edges.
- Chunk edge fading the original mod already does this, but it is incompatible with custom fog start values. If the fog starts much closer to the player it introduces a bug where sky/moon/stars may be visible through the ground. This fixes a bug similar #173 which caused the same problem but happened for different reasons. Now the edge chunk fading is always capped to span throughout the last chunk regardles of fog values.
- Sky fog blending now also covers entities and block entities. This is a subtle change as in 99% of the cases it will not be visible anyway as the entities will be culled long before they are covered in fog. It only applies in scenarios where you have a thick fog, very low render distance or cull distance of entities greatly increased or disabled.
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Clouds do not currently render behind fading chunk edges (might not be fixable without a major rewrite).
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