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Finite, Tiled, Seamless World Wrapping.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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Description
Say farewell to immersion-breaking world borders, and greetings to wrapped worlds! This mod visually and functionally tiles a finite world so that you can walk across from one border to the other.
Please note this is an ALPHA. No stable or expected functionality or future support is guaranteed.
Tutorial:
Watch this video or read the wiki for setup information.
Updates:
Current Functionality:
- Wrapped chunk sending and loading
- World wrapping settings GUI
- Wrapped block destruction/placement
- Wrapped player positioning (for proper block collision and interaction distance)
- Entity Handling (teleportation, hitboxes, spawning, riding)
- Vanilla client support
- Redstone/block update handling (redstone, explosions, light updates, fluids, pistons)
- Stopping over-bounds chunk generation and storage
- Proper nether limits and portal handling
- Overworld wrapped world generation
- Nether wrapped world generation
Future Updates (🔴 Alpha): (not exclusive)
- Entity handling (pathing)
- Wrapped structure and feature generation
Future Updates (🟠 Beta/ 🟢 Release):
- Wrapped coordinate support in commands?
- Wrapped chunk shifting?
- Map item support?
- Curvature shader?
- Developer API?
- Datapack coordinate wrapping?
Say farewell to immersion-breaking world borders, and greetings to wrapped worlds! This mod visually and functionally tiles a finite world so that you can walk across from one border to the other.
Please note this is an ALPHA. No stable or expected functionality or future support is guaranteed.
Tutorial:
Watch this video or read the wiki for setup information.
Updates:
Current Functionality:
- Wrapped chunk sending and loading
- World wrapping settings GUI
- Wrapped block destruction/placement
- Wrapped player positioning (for proper block collision and interaction distance)
- Entity Handling (teleportation, hitboxes, spawning, riding)
- Vanilla client support
- Redstone/block update handling (redstone, explosions, light updates, fluids, pistons)
- Stopping over-bounds chunk generation and storage
- Proper nether limits and portal handling
- Overworld wrapped world generation
- Nether wrapped world generation
Future Updates (🔴 Alpha): (not exclusive)
- Entity handling (pathing)
- Wrapped structure and feature generation
Future Updates (🟠 Beta/ 🟢 Release):
- Wrapped coordinate support in commands?
- Wrapped chunk shifting?
- Map item support?
- Curvature shader?
- Developer API?
- Datapack coordinate wrapping?
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