Mod

Classic Gamerule

Quick rating

Classic Gamerule

No reviews yet

Bring back the classic camel-case gamerules to MC 1.21.11+

QoL & Tweaks
Mod Loaders
Forge
NeoForge
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
[neoforge] Classic Gamerule v1.0.5 for mc1.21.11
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A simple mod that brings back the classic gamerule names to MC 1.21.11+

Minecraft renamed all gamerules from camelCase to namespaced:snake_case in 25w44a (1.21.11 snapshot), and even reverted the values of some rules, which broke all existing usage of gamerules. This is a poorly implemented incompatible change. Let's "revert" it by restoring the old names in Minecraft.

For example, classic gamerules like doDaylightCycle were changed to advance_time (actually minecraft:advance_time), and doMobSpawning became spawn_mobs

What This Mod Does

Functionalities:

  1. Add all camelCase names as aliases for existing gamerules, e.g. /gamerule doMobSpawning false will work again now
  2. Correctly mapped rule values that were inverted, e.g., disableElytraMovementCheck has the opposite value of minecraft:elytra_movement_check

Limitation:

  1. This mod only restores the classic naming conventions and value mappings. It does not revert the newly added value constraints for certain gamerules (e.g. minecraft:max_entity_cramming)
  2. Classic rule doFireTick and allowFireTicksAwayFromPlayer are read-only now. Since their successor minecraft:fire_spread_radius_around_player cannot perfectly express the intention of these 2 old rules

Requirement

This mod is server-side only (including single-player worlds) and requires no additional dependencies. It supports all Minecraft versions since 1.21.11

A simple mod that brings back the classic gamerule names to MC 1.21.11+

Minecraft renamed all gamerules from camelCase to namespaced:snake_case in 25w44a (1.21.11 snapshot), and even reverted the values of some rules, which broke all existing usage of gamerules. This is a poorly implemented incompatible change. Let's "revert" it by restoring the old names in Minecraft.

For example, classic gamerules like doDaylightCycle were changed to advance_time (actually minecraft:advance_time), and doMobSpawning became spawn_mobs

What This Mod Does

Functionalities:

  1. Add all camelCase names as aliases for existing gamerules, e.g. /gamerule doMobSpawning false will work again now
  2. Correctly mapped rule values that were inverted, e.g., disableElytraMovementCheck has the opposite value of minecraft:elytra_movement_check

Limitation:

  1. This mod only restores the classic naming conventions and value mappings. It does not revert the newly added value constraints for certain gamerules (e.g. minecraft:max_entity_cramming)
  2. Classic rule doFireTick and allowFireTicksAwayFromPlayer are read-only now. Since their successor minecraft:fire_spread_radius_around_player cannot perfectly express the intention of these 2 old rules

Requirement

This mod is server-side only (including single-player worlds) and requires no additional dependencies. It supports all Minecraft versions since 1.21.11

Screenshots

Gallery

  • Command Feedbacks
    Command Feedbacks
  • Command Suggestions
    Command Suggestions
  • Command feedbacks
    Command feedbacks
  • Command Suggestions
    Command Suggestions

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Total Downloads
CurseForge
<1,000
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync