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Cliff under a Branch (Cliffbranch)
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A vanilla-styled worldgen overhaul, fork of CliffTree with expanded development
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
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Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Cliff under a Branch
Cliff under a Branch, or CliffBranch, is a worldgen datapack that improves on the overworld by adding new biomes and bringing several changes to the existing ones, all while keeping to the spirit of vanilla minecraft
This datapack is a development fork from CliffTree originally created by Konci and Walls(me)
It continues development of clifftree in its own direction, there is no beef between Konci and I

Features
New biomes
From the vast Tundras to the cozy Oasis. CliffBranch introduces new biomes to discover with new sights to behold, as well as variants to biomes you already know like the Coniferous Badlands and the Sparse Forests
Improves the vanilla biomes
The vanilla biomes got a glow up with improvements to their distribution or significant visual improvements like in the case of the savanna plateaus and its terracotta or the birch with improved trees
New rivers, improved water and fog colors, and deeper oceans
This pack alters almost all biomes water and fog colors to better match with the direction of newer biomes and match closer to bedrock edition, it also features new river types for the different temperatures to accomodate this changes, as well as deeper oceans that reach deepslate or even further in trenches with magma and basalt
Caves
CliffBranch implements a drastic change to caves with surface biomes no longer extending deep into the underground, and instead having underground several cave biomes
Spawn rates changes
Multiple mobs got spawn changes, from spiders spawning more in the warm biomes and less in the colder to several animals spawning in more or less biomes to bring a sense of biodiversity from biome to biome
Adjustments to plenty of foliage mechanics
Several trees got improved, like Birch, Small Jungle trees and Pale oaks. Saplings also received new growing rules which can determine the size and variant of the tree
Cliff under a Branch
Cliff under a Branch, or CliffBranch, is a worldgen datapack that improves on the overworld by adding new biomes and bringing several changes to the existing ones, all while keeping to the spirit of vanilla minecraft
This datapack is a development fork from CliffTree originally created by Konci and Walls(me)
It continues development of clifftree in its own direction

Features
New biomes
From the vast Tundras to the cozy Oasis. CliffBranch introduces new biomes to discover with new sights to behold, as well as variants to biomes you already know like the Coniferous Badlands and the Sparse Forests
Improves the vanilla biomes
The vanilla biomes got a glow up with improvements to their distribution or significant visual improvements like in the case of the savanna plateaus and its terracotta or the birch with improved trees
New rivers, improved water and fog colors, and deeper oceans
This pack alters almost all biomes water and fog colors to better match with the direction of newer biomes and match closer to bedrock edition, it also features new river types for the different temperatures to accomodate this changes, as well as deeper oceans that reach deepslate or even further in trenches with magma and basalt
Caves
CliffBranch implements a drastic change to caves with surface biomes no longer extending deep into the underground, and instead having underground several cave biomes
Spawn rates changes
Multiple mobs got spawn changes, from spiders spawning more in the warm biomes and less in the colder to several animals spawning in more or less biomes to bring a sense of biodiversity from biome to biome
Adjustments to plenty of foliage mechanics
Several trees got improved, like Birch, Small Jungle trees and Pale oaks. Saplings also received new growing rules which can determine the size and variant of the tree
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