Mod
Climate Control/Geographicraft
No reviews yet
Control climate zone and ocean sizes
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Contains enhancements to ocean biomes or features content that improves on underwater related gameplay.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Climate control allows you control climate zones, ocean sizes, biome frequencies, and continent sizes. Make Minecraft worlds into Yourcraft worlds!
Set climate zones to smaller, more manageable sizes so you can find a variety of biomes more easily.
Prevent hot biome-cold biome transitions, if you want, or mix all the biomes together.
Change the frequencies of common biomes and climate zones to occur as often or as rarely as you want.
Restore true oceans to 1.7, or keep a universal continent with large lakes.
Create a variety of land sizes, from giant continents tens of thousands of blocks across to islands that fit on a single map.
Make climate bands to mimic an earthlike world.
Set initial spawn area to any land area anywhere.
Increase sub-biome variety in vanilla biomes.
Link to more detailed discussion of landmass control towards the bottom of the MC Forum thread. I am also journaling a world to show the combination of RTG and the new Geographicraft version here.
Set climate zones to smaller, more manageable sizes so you can find a variety of biomes more easily.
Prevent hot biome-cold biome transitions, if you want, or mix all the biomes together.
Change the frequencies of common biomes and climate zones to occur as often or as rarely as you want.
Restore true oceans to 1.7+, or keep a universal continent with large lakes.
Create a variety of land sizes, from giant continents tens of thousands of blocks across to islands that fit on a single map.
Make climate bands to mimic an earthlike world.
Set initial spawn area to any land area anywhere.
Increase sub-biome variety in vanilla biomes.
Link to more detailed discussion of landmass control towards the bottom of the MC Forum Thread. I am also journaling a world to show the combination of RTG and the new Geographicraft version here.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources