Fish Fix
No reviews yet
Amends hardcoded sea level assumptions to fix aquatic mob spawning.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Contains enhancements to ocean biomes or features content that improves on underwater related gameplay.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Addresses and fixes known bugs and issues.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Required on the server. Installing it on the client adds functionality.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
What is Fish Fix?
This is a mod for NeoForge 1.21.1. It addresses this bug in particular: https://bugs.mojang.com/browse/MC/issues/MC-226687. It simply fixes the consequences of the hardcoded "getSeaLevel" method by allowing the user to set their own sea level. This bug was fixed in 1.21.2.
This mod is primarily useful for datapack and modpack creators, or anyone who modifies world generation with the ocean in mind. By default, the mod uses the game's hardcoded values; they must be changed in the config for any practical effect.
I do plan on backporting this mod.
To be clear: this mod does not allow you to modify sea level. This must be done separately.
Contact Me
Dejeh on Discord
Please report any bugs on the issue tracker: https://github.com/Dejeh/Fish-Fix-1.21.1/issues
What is Fish Fix?
This is a mod for NeoForge 1.21.1. It addresses this bug in particular: https://bugs.mojang.com/browse/MC/issues/MC-226687. It simply fixes the consequences of the hardcoded "getSeaLevel" method by allowing the user to set their own sea level. This bug was fixed in 1.21.2.
This mod is primarily useful for datapack and modpack creators, or anyone who modifies world generation with the ocean in mind. By default, the mod uses the game's hardcoded values; they must be changed in the config for any practical effect.
I do plan on backporting this mod.
To be clear: this mod does not allow you to modify sea level. This must be done separately.
Contact Me
Dejeh on Discord
Please report any bugs on the issue tracker: https://github.com/Dejeh/Fish-Fix-1.21.1/issues
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources