DCFixes
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Unofficial companion mod for DeceasedCraft to fix various issues
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Features systems for better item storage and organization.
Addresses and fixes known bugs and issues.
Enhances game performance and optimizes resource usage.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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DeceasedCraft Fixes
Includes Saturation Fix
- Mod that ensures you only lose saturation if you are healed
Adds Quark sorting to inventories you encounter in deceased craft
Greatly improves Lost Cities chunk generation
- Features and spawners are now initialised on a per-chunk basis as soon as the chunk is promoted to a world chunk
- Multi-chunk process features are not possible
- The only one present is saplings growing into trees, but I felt the trade-off was worth it as it reduces lost cities' contribution to server lag to close to 0
- Cities still contain full trees from the terrain, but feature tress (like in small parks) will be saplings now, and will grow if you hang around them like a normal sapling
Skip InControl's mob spawning check for if the hitbox collides with a block
- This wasn't working anyway (or something else was breaking it) and was causing hangs as it would check in blocked chunks contributing significant server lag
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