Cloud Computing Swords

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Cloud Computing Swords

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Cloud Computing Swords

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Type
Mod
License
MIT License
Latest Version
cloud-swords-1.20.1-0.3.7.1.jar
Authors
CurseForge
Modrinth

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Description

Cloud Swords Mod

A cloud computing-themed tech & magic mod for Minecraft 1.20.1 (Fabric)

Ever wondered what AWS Lambda would look like as a Minecraft sword? Or what if your armor progression mirrored cloud certification levels? Cloud Swords turns cloud computing concepts into engaging game mechanics — swords with service-inspired abilities, spellbooks that cast "cloud operations," machines with energy networks, and a full villager economy.

Built for developers, cloud engineers, and gamers who love RPG content mods.

⚔️ Features

7 Cloud Swords

Each sword represents a cloud service with unique abilities:

  • Sword of Lambda — "Invoke": summons 1-3 ephemeral allies (serverless = temporary)
  • Greatsword of Lambda — "Mass Invoke": 3-5 holy allies, two-handed
  • Sword of S3 — "PutObject/GetObject": absorbs items from the ground, stores them in a virtual bucket (persists through death)
  • Sword of EC2 — "Auto Scaling": consecutive hits stack +10% damage (max +50%). "Spot Instance": 20% crit chance
  • Sword of CloudWatch — "Describe Alarms": reveals all mobs in 30 blocks
  • Sword of IAM — "Deny Policy": blocks mob special abilities for 8s
  • Sword of DynamoDB — "Burst Capacity": first 5 hits deal increasing damage, then throttles

📖 9 Cloud Spellbooks + 28 Spells

  • 3 tiers of tomes (T1/T2/T3) with Spell Engine integration
  • Spells named after cloud operations: Ping, DDoS Flood, Auto Scale, Region Failover, Cloud Nuke
  • Rune consumption system (Packet/Protocol/Quantum runes)
  • Empowered variants with +2 spell power
  • Compatible with Binding Table, Spell Infinity, Spell Power, Spell Haste

🛡️ 4 Armor Sets

  • Dataflow (Post-Iron): Speed + Haste, 10% dodge
  • Netherlink (Post-Diamond): Fire Resistance + Strength, 13% dodge
  • Quantum (Post-Netherite): Resistance, 15% dodge
  • Cloudsteel (Endgame): Slow Falling + Jump Boost II, 20% dodge
  • Smithing Table progression: Iron → Diamond → Netherite → Quantum → Cloudsteel

⚡ Energy System

  • Cloud Generator — produces energy from Cloud Shards
  • Internet Cable + Fiber Optic Cable — BFS energy transfer (up to 256 blocks)
  • Wireless Energy — Transmitter/Receiver (radius 8)
  • Energy Storage — 3 tiers (10GB / 50GB / 200GB)
  • Data Melter — 3x3x3 multiblock for advanced material processing

🏘️ 7 Villager Professions

Software Developer, Cloud Architect, Security Engineer, AI Engineer, DevOps Engineer, SysAdmin, Data Engineer — each with 5 trade levels and Master-exclusive items purchasable with Cloud Credits.

🐪 Cloud Caravan Merchants

  • 3 wandering traders (Packet Runner, Protocol Broker, Quantum Courier) with donkeys + loot chests
  • Elite progression: complete trades to unlock premium items (Elytra, Trident, Totem of Undying)
  • Natural spawning as caravans (1-3 merchants)
  • Never despawn — permanent infrastructure

🌍 World Generation

  • Cloud Ore (Overworld), Nether Cloud Ore, End Cloud Ore
  • Loot injection in dungeons, mineshafts, bastions, fortresses, end cities
  • Cloud Office village structure

📗 Quality of Life

  • EMI integration (6 custom recipe categories)
  • Patchouli guidebook
  • Animated textures on all items
  • Full English + Spanish localization

───────────────────────────────────────────────────────────────────────────────────────────────────────────────────

🔧 Compatibility

✅ Tested with Prominence II: Hasturian Era (650+ mods) — no conflicts.

Works alongside: Create, Supplementaries, CTOV, Towns and Towers, Spell Engine, Better Combat, Trinkets, Accessories, Zenith, and more.

Optional integrations: Trinkets, Accessories, Spell Engine, Runes, EMI

───────────────────────────────────────────────────────────────────────────────────────────────────────────────────

📦 Dependencies

  • Required: Fabric API
  • Optional: Spell Engine, Trinkets, Accessories, Runes, EMI

───────────────────────────────────────────────────────────────────────────────────────────────────────────────────

🎓 Learn Cloud by Playing

This mod isn't just content — it's a learning tool. Every mechanic maps to a real cloud computing concept:

  • Lambda sword = serverless ephemeral compute
  • S3 sword = object storage with put/get operations
  • EC2 sword = auto scaling + spot instances
  • Armor progression = cloud certification levels
  • Energy network = distributed systems with BFS routing
  • Villager economy = service catalog with tiered pricing
  • Caravan merchants = cloud marketplace with loyalty programs

Play the game, learn the cloud. ☁️⚔️

Cloud Swords Mod

A cloud computing-themed tech & magic mod for Minecraft 1.20.1 (Fabric)

Ever wondered what AWS Lambda would look like as a Minecraft sword? Or what if your armor progression mirrored cloud certification levels? Cloud Swords turns cloud computing concepts into engaging game mechanics — swords with service-inspired abilities, spellbooks that cast "cloud operations," machines with energy networks, and a full villager economy.

Built for developers, cloud engineers, and gamers who love RPG content mods.

───────────────────────────────────────────────────────────────────────────────────────────────────────────────────

⚔️ Features

7 Cloud Swords

Each sword represents a cloud service with unique abilities:

  • Sword of Lambda — "Invoke": summons 1-3 ephemeral allies (serverless = temporary)
  • Greatsword of Lambda — "Mass Invoke": 3-5 holy allies, two-handed
  • Sword of S3 — "PutObject/GetObject": absorbs items from the ground, stores them in a virtual bucket (persists through death)
  • Sword of EC2 — "Auto Scaling": consecutive hits stack +10% damage (max +50%). "Spot Instance": 20% crit chance
  • Sword of CloudWatch — "Describe Alarms": reveals all mobs in 30 blocks
  • Sword of IAM — "Deny Policy": blocks mob special abilities for 8s
  • Sword of DynamoDB — "Burst Capacity": first 5 hits deal increasing damage, then throttles

📖 9 Cloud Spellbooks + 28 Spells

  • 3 tiers of tomes (T1/T2/T3) with Spell Engine integration
  • Spells named after cloud operations: Ping, DDoS Flood, Auto Scale, Region Failover, Cloud Nuke
  • Rune consumption system (Packet/Protocol/Quantum runes)
  • Empowered variants with +2 spell power
  • Compatible with Binding Table, Spell Infinity, Spell Power, Spell Haste

🛡️ 4 Armor Sets

  • Dataflow (Post-Iron): Speed + Haste, 10% dodge
  • Netherlink (Post-Diamond): Fire Resistance + Strength, 13% dodge
  • Quantum (Post-Netherite): Resistance, 15% dodge
  • Cloudsteel (Endgame): Slow Falling + Jump Boost II, 20% dodge
  • Smithing Table progression: Iron → Diamond → Netherite → Quantum → Cloudsteel

⚡ Energy System

  • Cloud Generator — produces energy from Cloud Shards
  • Internet Cable + Fiber Optic Cable — BFS energy transfer (up to 256 blocks)
  • Wireless Energy — Transmitter/Receiver (radius 8)
  • Energy Storage — 3 tiers (10GB / 50GB / 200GB)
  • Data Melter — 3x3x3 multiblock for advanced material processing

🏘️ 7 Villager Professions

Software Developer, Cloud Architect, Security Engineer, AI Engineer, DevOps Engineer, SysAdmin, Data Engineer — each with 5 trade levels and Master-exclusive items purchasable with Cloud Credits.

🐪 Cloud Caravan Merchants

  • 3 wandering traders (Packet Runner, Protocol Broker, Quantum Courier) with donkeys + loot chests
  • Elite progression: complete trades to unlock premium items (Elytra, Trident, Totem of Undying)
  • Natural spawning as caravans (1-3 merchants)
  • Never despawn — permanent infrastructure

🌍 World Generation

  • Cloud Ore (Overworld), Nether Cloud Ore, End Cloud Ore
  • Loot injection in dungeons, mineshafts, bastions, fortresses, end cities
  • Cloud Office village structure

📗 Quality of Life

  • EMI integration (6 custom recipe categories)
  • Patchouli guidebook
  • Animated textures on all items
  • Full English + Spanish localization

───────────────────────────────────────────────────────────────────────────────────────────────────────────────────

🔧 Compatibility

✅ Tested with Prominence II: Hasturian Era (650+ mods) — no conflicts.

Works alongside: Create, Supplementaries, CTOV, Towns and Towers, Spell Engine, Better Combat, Trinkets, Accessories, Zenith, and more.

Optional integrations: Trinkets, Accessories, Spell Engine, Runes, EMI

───────────────────────────────────────────────────────────────────────────────────────────────────────────────────

📦 Dependencies

  • Required: Fabric API
  • Optional: Spell Engine, Trinkets, Accessories, Runes, EMI

───────────────────────────────────────────────────────────────────────────────────────────────────────────────────

🎓 Learn Cloud by Playing

This mod isn't just content — it's a learning tool. Every mechanic maps to a real cloud computing concept:

  • Lambda sword = serverless ephemeral compute
  • S3 sword = object storage with put/get operations
  • EC2 sword = auto scaling + spot instances
  • Armor progression = cloud certification levels
  • Energy network = distributed systems with BFS routing
  • Villager economy = service catalog with tiered pricing
  • Caravan merchants = cloud marketplace with loyalty programs

Play the game, learn the cloud. ☁️⚔️

Screenshots

Gallery

  • Swords of Cloud 3
    Swords of Cloud 3 Swords of Cloud 3
  • Swords of Cloud 2
    Swords of Cloud 2 Swords of Cloud 2
  • Swords of Cloud 1
    Swords of Cloud 1 Swords of Cloud 1
  • Swords of Cloud
    Swords of Cloud Swords of Cloud

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