CNPCExtended

Quick rating

CNPCExtended

No reviews yet

Cnpc and Mcef integration that lets you display HTML browsers to players, this mod also adds client side queries like getting the players sound,graphics,video settings,. this mod also adds global scripts and npc datas that preloads into new worlds

Mod Loaders
Forge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
CNPCExtendedPerBoost-2026-05-17-forge-1.20.1-v3.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

CNPCExtended — Supercharge Your CustomNPCs

The missing toolkit for CustomNPCs. HTML browser GUIs, client-side queries, global script management, NPC data preloading, and a full server-to-client bridge -- all in one mod.

Minecraft 1.20.1 - Forge 47+ - Requires CustomNPCs Unofficial + MCEF


What Is This?

CNPCExtended adds everything CustomNPCs doesn't have out of the box. Query player settings from the server, open full HTML interfaces powered by an embedded Chromium browser, auto-deploy scripts and NPC data across all your worlds, and bridge your CNPC scripts with the client side -- no separate client mod needed.

This isn't just a GUI mod. It's a complete extension framework for CNPC.


See It In Action


Features

HTML GUI System

  • Open HTML GUIs from any CNPC script -- NPC, Player, Block, or Item scripts
  • Bidirectional events -- HTML sends events to the server, server pushes data back in real-time
  • Real Minecraft item overlays -- render actual ItemStacks with enchant glint, durability bars, and hover tooltips on top of your HTML
  • Full CSS/JS support -- animations, flexbox, grid, Canvas, SVG -- it's a real browser
  • Target any player -- open GUIs on other players, not just the one who triggered the script

Client Bridge Queries

Read player client settings from the server -- no client mods needed beyond MCEF:

  • Video settings -- FOV, render distance, graphics mode, GUI scale, framerate limit
  • Sound settings -- master volume, music, weather, ambient, hostile, player volumes
  • Keybinds -- all vanilla key mappings
  • Resource packs -- list of active packs
  • Screen info -- resolution, scaled width/height

Global Scripts and NPC Data (NEW in v1.1)

Pre-configure every new world automatically:

  • Global player scripts -- place .js and .html files in a config folder, they auto-copy into every new world and register as CNPC player scripts
  • Global NPC data -- pre-load clones, dialogs, quests, and linked NPCs from a template into every new world
  • /cnpcext commands -- sync, force-sync, and check preload status in-game
  • Forge config -- all features toggleable via cnpcextended-common.toml

Quick Example

NPC Script (server-side):

function interact(e) {
    var cnpcext = e.API.getIWorld(0).getTempdata().get("cnpcext")
    cnpcext.openHtmlGui(e, "shop.html", 0, 0, {
        shopName: "Adventurer's Shop",
        items: [{name: "Sword", price: 100}, {name: "Shield", price: 50}]
    })
}

function htmlGuiEvent(e) {
    if (e.eventName === "buy") {
        e.player.giveItem(e.data.get("itemId"), 1)
        e.bridge.sendToBrowser(e.player.getMCEntity(), "purchased", {success: true})
    }
}

Documentation

Full Documentation and API Reference

Covers installation, quick start guide, complete API reference, item overlays, client queries, event flow diagrams, and copy-paste examples.


Requirements

Mod Side Purpose
CustomNPCs Unofficial Server Script engine + NPC system
MCEF Client Embedded Chromium browser
CNPCExtended Both This mod -- bridges scripts with HTML

Security

  • HTML files loaded from server's world folder only -- no external URLs
  • Path traversal blocked -- scripts can't escape the scripts folder
  • Event names validated with strict regex
  • Client queries are read-only -- server cannot change client settings

Built for modpack creators, RPG server owners, and anyone who wants their NPCs to do more.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~7,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works