Cobblemon - Let Me Spawn

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Cobblemon - Let Me Spawn

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A Cobblemon side-mod that allows you to configure conditions (ultra-rare Pokémon by default) under which Pokémon can bypass the per-chunk Pokémon limit and spawn regardless

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Pokemon
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NeoForge
Fabric
Minecraft

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About

Project Details

Type
Mod
License
Mozilla Public License 2.0
Latest Version
Cobblemon - Let Me Spawn 1.2.0
Authors
CurseForge
Modrinth

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Modrinth ID

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Description

The base Cobblemon spawner checks the current number of Pokémon near a player before initiating a new Pokémon spawn. If this number exceeds the set per-chunk maximum (default is 1), it cancels the spawning process. This mechanism exists to regulate the number of Pokémon in the world and prevent server overload. However, it also forces the player to be constantly on the move so that Pokémon despawn in unloaded chunks, or even to commit a full-on cull of the local pocket monsters just to get a specific rare Pokémon to spawn.

This small side-mod allows you to configure conditions under which a Pokémon can spawn even if the surrounding chunks are overcrowded. The conditions can be specified using a bucket, a player's username, a dimension, or a combination of these within a composite condition type. Furthermore, if you are familiar with modding, you can easily add your own custom condition type if needed.

By default, the mod is configured to allow the spawning of all ultra-rare Pokémon.

Here is a config example utilizing all types of permits:

{
    "enableSpawnMessages": true,
    "permits": [
        {
            "bucket": "ultra-rare",
            "type": "bucket"
        },
        {
            "type": "level",
            "level": "minecraft:the_nether"
        },
        {
            "name": "gatekeep06",
            "type": "player"
        },
        {
            "permits": [
                {
                    "bucket": "uncommon",
                    "type": "bucket"
                },
                {
                    "type": "level",
                    "level": "minecraft:the_end"
                }
            ],
            "type": "composite"
        }
    ]
}

My other mods

CobblenavCobbleBoom

The base Cobblemon spawner checks the current number of Pokémon near a player before initiating a new Pokémon spawn. If this number exceeds the set per-chunk maximum (default is 1), it cancels the spawning process. This mechanism exists to regulate the number of Pokémon in the world and prevent server overload. However, it also forces the player to be constantly on the move so that Pokémon despawn in unloaded chunks, or even to commit a full-on cull of the local pocket monsters just to get a specific rare Pokémon to spawn.

This small side-mod allows you to configure conditions under which a Pokémon can spawn even if the surrounding chunks are overcrowded. The conditions can be specified using a bucket, a player's username, a dimension, or a combination of these within a composite condition type. Furthermore, if you are familiar with modding, you can easily add your own custom condition type if needed.

By default, the mod is configured to allow the spawning of all ultra-rare Pokémon.

Here is a config example utilizing all types of permits:

Config
{
    "enableSpawnMessages": true,
    "permits": [
        {
            "bucket": "ultra-rare",
            "type": "bucket"
        },
        {
            "type": "level",
            "level": "minecraft:the_nether"
        },
        {
            "name": "gatekeep06",
            "type": "player"
        },
        {
            "permits": [
                {
                    "bucket": "uncommon",
                    "type": "bucket"
                },
                {
                    "type": "level",
                    "level": "minecraft:the_end"
                }
            ],
            "type": "composite"
        }
    ]
}

My other mods

Cobblenav CobbleBoom Neuromon

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~28,000
Total Downloads
CurseForge
~17,000
Modrinth
~10,000
Last Updated
CurseForge
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CurseForge
Modrinth
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