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Cobblemon: Parting Gifts
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This addon mod to Cobblemon adds a highly configurable Reward system for releasing Pokemon. Inspired by the mechanic in Pokemon Legends: Arceus.
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Runs entirely on the server. Also works in singleplayer.
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Cobblemon: Parting Gifts
This addon mod to Cobblemon adds a highly configurable Reward system for releasing Pokemon. Inspired by the mechanic in Pokemon Legends: Arceus.
Rewards are generated by rolling Loot Tables assigned with the Species and one of its Types, aswell as a Global table that applies to all releases.
Note that all applicable tables are rolled when a Pokemon is released. (Global, one Type, Species-specific)
See details on customization on the Github Wiki.
By design, features relating to Species or Moves should be compatible with any Custom species or moves.
Default configurations include a Global table with Effort Wings, Vitamins, and XP Candies, and a Species table for Gimmighoul with Relic Coins. examples for everything can be found on the Github repository
Notice - Experimental Changes
I wasn't quite happy with the frequency and value of the default rewards, so i'm looking for feedback on changes to them. These changes are a part of the mod in version 2.1.0 onwards.
Please provide feedback in this Github Issue, or the mod's Support Thread on the Cobblemon Discord.
Cobblemon: Parting Gifts
This addon mod to Cobblemon adds a highly configurable Reward system for releasing Pokemon. Inspired by the mechanic in Pokemon Legends: Arceus.
Rewards are generated by rolling Loot Tables assigned with the Species and one of its Types, aswell as a Global table that applies to all releases.
Note that all applicable tables are rolled when a Pokemon is released. (Global, one Type, Species-specific)
See details on customization on the Github Wiki.
By design, features relating to Species or Moves should be compatible with any Custom species or moves.
Default configurations include a Global table with Effort Wings, Vitamins, and XP Candies, and a Species table for Gimmighoul with Relic Coins. examples for everything can be found on the Github repository
Notice - Experimental Changes
I wasn't quite happy with the frequency and value of the default rewards, so i'm looking for feedback on changes to them. These changes are a part of the mod in version 2.1.0 onwards.
Provide feedback in this Github Issue, or the mod's Support Thread on the Cobblemon Discord.
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