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Cobblemon Mike Effects
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An addon for Cobblemon that add more creatures based status effects.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Works on the client or the server alone, but does more when on both.
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Description
Summary:
By now it's enabling the shoulder mount interactions by adding some of the other effects, while lasting for a short time, many pokemons will be useful in certain situations to help their trainers.
In future is planned to calculate the friendship level between pokémons and trainers, so that would make trainers benefit from their pokémons capacities, even without mounting them, just by teaming up with their pokémons outside of the pokéball. Eventually you be able to get yourself some Scyther blades help for cutting down trees :)
Behaviour:
This is the list of available effects for the shoulder mounts, the default cooldown is five minutes.
- 300s Resistance, Health Boost, Jump Boost, Light Source, Magnetic, Nausea (0.3 release) Sweet Scent (0.4 release)
- 180s: Night Vision, Speed
- 120s: Dolphin Grace, Fire Resistance, Haste, Invisibility, Water Breathing
- 60s: Conduit
- 30s: Slow Fall, Luck (600s cooldown)
- 10s: Regeneration, Saturation
- Slowness was added as a kind of punishment to balance some creatures at release 0.3, it's duration is 20 minutes. May be changed.
Complete creature list added by default on this MOD:
Bulbasaur: Sweet Scent,
Bellossom: Sweet Scent,
Shroomish: Sweet Scent,
Swirlix: Sweet Scent,
Budew: Sweet Scent,
Oddish: Sweet Scent,
Cutiefly: Sweet Scent
Spritzee: Sweet Scent,
Magnemite: Magnetic,
Nosepass: Magnetic, Slowness,
Flabebe: Regeneration,
Comfey: Regeneration,
Cosmoem: Light Source/Glowing,
Sinistea: Saturation,
Diglett: Haste,
Natu: Slow Fall,
Azurill: Water Breathing,
Budew: Saturation,
Burmy: Resistance,
Foongus: Saturation,
Tynamo: Conduit,
Floette: Regeneration,
Dedenne: Light Source,
Klefki: Luck,
Ribombee: Slow Fall,
Morelul: Saturation,
Cosmog: Night Vision,
Meltan: Resistance,
Rookidee: Slow Fall,
Applin: Saturation,
Polteageist: Saturation,
Milcery: Saturation,
Nymble: Jump Boost,
Shroodle: Night Vision,
Spearow: Slow Fall,
Shellder: Water Breathing,
Ditto: Invisibility,
Eevee: Speed,
Pichu: Speed,
Cleffa, Igglybuffy, Togepi: Regeneration,
Taillow: Slow Fall,
Roselia: Saturation,
Castform: Water Breathing, Fire Resistance,
Jirachi: Luck, Regeneration,
Combee: Slow Fall,
Shellos: Water Breathing,
Rotom: Light Source,
Manaphy: Water Breathing,
Pidove: Slow Fall,
Drilbur: Haste,
Cottonee: Resistance,
Dweable: Resistance,
Klink: Resistance,
Litwick: Light Source,
Froakie: Water Breathing
Fletchling: Slow Fall
Espurr: Night Vision
Carbink: Resistance
Pumpkaboo: Glowing
Rowlett: Slow Fall
Pikipek: Slow Fall
Dewpider: Water Breathing
Fomantis: Night Vision
Bounsweet: Saturation
Pyukumuku: Conduit
Togedemaru: Conduit
Kartana: Strength, Haste
Grookey, Scorbunny: Jump Boost
Sobble: Water Breathing
Skwovet: Saturation
Yamper: Speed
Rolycoly: Light Source
Flappy: Saturation
Alcremie: Saturation, Regeneration
Pincurchin: conduit
Morpeko: Night Vision
Tarountula: Resistance
Pawmi: Speed
Fidough: Saturation
Smoliv: Saturation
TadBulb: Light Source
Capsakid: Strength
Meowth: Night Vision
Geodude: Resistance
Cubone: Haste
Horsea: Water Breathing
Omanyte: Water Breathing
Mew: Health Boost, saturation, regeneration
Swinub: Haste
Zigzagoon: Haste
Aron: Haste
Gulpin: Health Boost
Swablu: Slow Fall
Pachirisu: Speed
Drifloon: Slow Fall
Buneary: jump boost
Stunky: night vision
Victini: Luck, Speed
Emolga: Speed
Purrloin: Night Vision
Roggenrola: Resistance
Woobat: Slow Fall
Mincinno: Speed
Gothita: Night Vision
Murkrow: Night Vision
Linoone: Speed
How it works?
The default Cobblemon shoulder mounts are very limited list, and also with a limited list of effects. This MOD aims to add effects for more Pokémons by replacing specific information, but that require addition to data that could be also replaced by a server owner, or data pack edit. That means that you can also create your own set of effects!
Cobblemon creatures are configured in the path `data/cobblemon/species/generation/creatureName.json` or `data/cobblemon/species_additions/creatureName.json` for simple adding effects.
Below there's an example of the shoulderEffects array with possible effects. This would be for sure overpower, but can help explaining how it works.
"shoulderMountable": true, "shoulderEffects": [ "dolphin_grace", "light_source", "regeneration", "saturation", "resistance", "slow_fall", "conduit", "haste", "luck", "night_vision", "invisibility", "speed", "strength" ]
If you just want to add effects for a Charmander, you can use a likely code below, inside a file following the path data\cobblemon\species_additions\charmander.json
{ "target": "cobblemon:charmander", "shoulderMountable": true, "shoulderEffects": [ "light_source" ] }
The values of the original species file is being patched, so don't worry about loots and spawns.
By now it's enabling the shoulder mount interactions by adding some of the other effects, while lasting for a short time, many pokemons will be useful in certain situations to help their trainers.
In future is planned to calculate the friendship level between pokémons and trainers, so that would make trainers benefit from their pokémons capacities, even without mounting them, just by teaming up with their pokémons outside of the pokéball. Eventually you be able to get yourself some Scyther blades help for cutting down trees :)
This are the effects now available for the shoulder mounts, the default cooldown is five minutes.
300s Resistance, Health Boost, Jump Boost, Light Source, Magnetic and Nausea (0.3 release), Sweet Scent (0.4 release)
180s: Night Vision, Speed
120s: Dolphin Grace, Fire Resistance, Haste, Invisibility, Water Breathing
60s: Conduit
30s: Slow Fall, Luck (600s cooldown)
10s: Regeneration, Saturation
Slowness Added as punishment for non-sense heavy shoulder creatures.
Obs: The total time is calculated based on friendship, range goes from 0.1 ratio at low friendship, to 2.0 at higher friendship. All of the potion based effects are nerfed to make them a little handy, and not a replacement for potions. Saturation and Regeneration were nerfed to be used as an emergency aid.
Complete creature list and effects
Creature List with it's effect
Bulbasaur: Sweet Scent, Bellossom: Sweet Scent, Shroomish: Sweet Scent, Swirlix: Sweet Scent, Budew: Sweet Scent, Oddish: Sweet Scent, Cutiefly: Sweet Scent Spritzee: Sweet Scent, Magnemite: Magnetic,
Nosepass: Magnetic, Slowness, Flabebe: Regeneration, Comfey: Regeneration, Cosmoem: Light Source/Glowing, Sinistea: Saturation, Diglett: Haste, Natu: Slow Fall, Azurill: Water Breathing, Budew: Saturation, Burmy: Resistance, Foongus: Saturation, Tynamo: Conduit, Floette: Regeneration, Dedenne: Light Source, Klefki: Luck, Ribombee: Slow Fall, Morelul: Saturation, Cosmog: Night Vision, Meltan: Resistance, Rookidee: Slow Fall, Applin: Saturation, Polteageist: Saturation, Milcery: Saturation, Nymble: Jump Boost, Shroodle: Night Vision, Spearow: Slow Fall, Shellder: Water Breathing, Ditto: Invisibility, Eevee: Speed, Pichu: Speed, Cleffa, Igglybuffy, Togepi: Regeneration, Taillow: Slow Fall, Roselia: Saturation, Castform: Water Breathing, Fire Resistance, Jirachi: Luck, Regeneration, Combee: Slow Fall, Shellos: Water Breathing, Rotom: Light Source, Manaphy: Water Breathing, Pidove: Slow Fall, Drilbur: Haste, Cottonee: Resistance, Dweable: Resistance, Klink: Resistance, Litwick: Light Source, Froakie: Water Breathing Fletchling: Slow Fall Espurr: Night Vision Carbink: Resistance Pumpkaboo: Glowing Rowlett: Slow Fall Pikipek: Slow Fall Dewpider: Water Breathing Fomantis: Night Vision Bounsweet: Saturation Pyukumuku: Conduit Togedemaru: Conduit Kartana: Strength, Haste Grookey, Scorbunny: Jump Boost Sobble: Water Breathing Skwovet: Saturation Yamper: Speed Rolycoly: Light Source Flappy: Saturation Alcremie: Saturation, Regeneration Pincurchin: conduit Morpeko: Night Vision Tarountula: Resistance Pawmi: Speed Fidough: Saturation Smoliv: Saturation TadBulb: Light Source Capsakid: Strength Meowth: Night Vision Geodude: Resistance Cubone: Haste Horsea: Water Breathing Omanyte: Water Breathing Mew: Health Boost, saturation, regeneration Swinub: Haste Zigzagoon: Haste Aron: Haste Gulpin: Health Boost Swablu: Slow Fall Pachirisu: Speed Drifloon: Slow Fall Buneary: jump boost Stunky: night vision Victini: Luck, Speed Emolga: Speed Purrloin: Night Vision Roggenrola: Resistance Woobat: Slow Fall Mincinno: Speed Gothita: Night Vision Murkrow: Night Vision Linoone: Speed
You can add this effects, by editing your pokemon's datapack, adding lines below, so shoulderMountable is a boolean value that will allow or not the pokemon to go on shoulder. Below there's a shoulderEffects array with all possible effects.
Shoulder Effects List
"shoulderMountable": true,
"shoulderEffects": [
"dolphin_grace",
"light_source",
"regeneration",
"saturation",
"resistance",
"slow_fall",
"conduit",
"haste",
"luck",
"night_vision",
"invisibility",
"speed",
"strength"
]
If you just want to add effects for a Charmander, you can use a likely code below, inside a file following the path data\cobblemon\species_additions\charmander.json
data\cobblemon\species_additions\charmander.json
{
"target": "cobblemon:charmander",
"shoulderMountable": true,
"shoulderEffects": [
"light_source"
]
}
The values of the original species file is being patched, so don't worry about loots and spawns.
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