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Cobblemon More Sparkles
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Adds a few methods of shiny boosting to Cobblemon!
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✨ More Sparkles ✨
More Sparkles is a mod for Cobblemon 1.6.1 that adds multiple methods of Shiny Boosting!
✨ Features ✨
- Player-based shiny boosts
- Global shiny boosts
- Shiny boost queues
- Area-based shiny boosts (cuboid & cylinder-shaped areas)
- A customizable shiny charm item added through Polymer
- Option to add custom shiny charm items through the config
✨ Commands ✨
Base Command:
- /sparkles
Sub Commands:
- /sparkles boost start global/<player(s)> <multiplier> <duration> seconds/minutes/hours/days
- /sparkles boost stop global/<player(s)>
- /sparkles boost status [global/<player>]
- /sparkles check-queue [global/<player>]
- /sparkles check-rate [<player>]
- /sparkles area info [<area-id>]
- /sparkles reload
✨ Configs ✨
config.json
- This contains a few settings for boosts, and it stores the current and queued global boosts to persist through restarts
boost_areas.json
- This is where you can define shiny boost areas, examples available in the Wiki
messages.json
- This contains all the command feedback / general messages, along with bossbar design settings
items.json
- This is where you can define shiny charm settings and add custom shiny charms
playerdata/<player-uuid>.json
- This is where your player's shiny boost data is stored, so it persists through restarts
✨ More Sparkles ✨
More Sparkles is a mod for Cobblemon 1.6.1 that adds multiple methods of Shiny Boosting!
✨ Features ✨
- Player-based shiny boosts
- Global shiny boosts
- Shiny boost queues
- Area-based shiny boosts (cuboid & cylinder-shaped areas)
- A customizable shiny charm item added through Polymer
- Option to add custom shiny charm items through the config
✨ Commands ✨
Base Command:
- /sparkles
Sub Commands:
- /sparkles boost start global/<player(s)> seconds/minutes/hours/days
- /sparkles boost stop global/<player(s)>
- /sparkles boost status [global/]
- /sparkles check-queue [global/]
- /sparkles check-rate []
- /sparkles area info []
- /sparkles reload
✨ Configs ✨
config.json
- This contains a few settings for boosts, and it stores the current and queued global boosts to persist through restarts
boost_areas.json
- This is where you can define shiny boost areas, examples available in the Wiki
messages.json
- This contains all the command feedback / general messages, along with bossbar design settings
items.json
- This is where you can define shiny charm settings and add custom shiny charms
playerdata/.json
- This is where your player's shiny boost data is stored, so it persists through restarts
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