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Cobblemon No IVs
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Every Pokémon rolls with the same IVs — no breeding for a perfect spread, no resetting spawns. What you catch is already competitive. And every IV screen just reads `none`.
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Must be installed on both the client and the server.
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# Cobblemon No IVs
Every Pokémon rolls with the same IVs — no breeding for a perfect spread, no resetting spawns. What you catch is already competitive. And every IV screen just reads `none`.
**Not client-only — it changes real stats.** The server (or your single-player world) applies the equal IVs and battle math; the client renders the `none` display. Install it on both sides for the full effect.
---
## Features
- **Equal IVs, everywhere** — every stat of every Pokémon is locked to one value *(default 31)*. Wild spawns, starters, captures, eggs, trades, `/pokegive`, and even old saves get normalized on load.
- **IVs stop deciding battles** — the battle formula *(and the Showdown export)* uses the fixed value, so same species + level + nature + EVs = identical stats. Strategy wins, not the roll.
- **`none` on every IV surface** — Summary *(M key)* IV tab values **and** hover labels, PC *(Stat/IV view)*, and Trade *(both sides)*. The IV-mode radar hexagon is hidden.
- **Pokédex untouched** *(it only shows species base stats — no individual IVs live there)*.
## Config *(config/cobblemon-no-ivs.json)*
- `ivValue` — the IV applied to every stat *(0–31, default 31)*. Out-of-range values are clamped; edit and restart to change it.
---
## Requirements
**Minecraft 1.21.1 — Fabric & NeoForge** · Cobblemon 1.7+ · needed on **server & client**
| | Fabric | NeoForge |
|---|---|---|
| Required | Fabric Language Kotlin | NeoForge 21.1+, Kotlin for Forge 5+ |
*Fabric API comes bundled with Cobblemon's own dependencies.*
---
All Rights Reserved · Dev: **igorbescobar**
Cobblemon No IVs
Every Pokémon rolls with the same IVs — no breeding for a perfect spread, no resetting spawns. What you catch is already competitive. And every IV screen just reads none.
Not client-only — it changes real stats. The server (or your single-player world) applies the equal IVs and battle math; the client renders the none display. Install it on both sides for the full effect.
Features
- Equal IVs, everywhere — every stat of every Pokémon is locked to one value (default 31). Wild spawns, starters, captures, eggs, trades,
/pokegive, and even old saves get normalized on load. - IVs stop deciding battles — the battle formula (and the Showdown export) uses the fixed value, so same species + level + nature + EVs = identical stats. Strategy wins, not the roll.
noneon every IV surface — Summary (M key) IV tab values and hover labels, PC (Stat/IV view), and Trade (both sides). The IV-mode radar hexagon is hidden.- Pokédex untouched (it only shows species base stats — no individual IVs live there).
Config (config/cobblemon-no-ivs.json)
ivValue— the IV applied to every stat (0–31, default 31). Out-of-range values are clamped; edit and restart to change it.
Requirements
Minecraft 1.21.1 — Fabric & NeoForge · Cobblemon 1.7+ · needed on server & client
| Fabric | NeoForge | |
|---|---|---|
| Required | Fabric Language Kotlin | NeoForge 21.1+, Kotlin for Forge 5+ |
Fabric API comes bundled with Cobblemon's own dependencies.
All Rights Reserved · Dev: igorbescobar
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