Cobblemon Outbreaks
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Adds Pokémon Scarlet & Violet style mass outbreaks to Cobblemon with progressive shiny rates!
Inspired by anime series and other cultural phenomena, often featuring recognizable characters and settings.
Includes mods that provide maps, minimaps, and informational tools for navigation.
Includes tools and features for server management.
Adds extra features or content to an existing mod.
Features small, self-contained games within Minecraft.
Inspired by or including content related to the Pokemon franchise.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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I grant permission to anyone seeking to add my mod to a modpack
Cobblemon Outbreaks
Bring Scarlet/Violet-style mass outbreaks into Cobblemon, with biome-aware species selection, wave-based encounters, progression shiny odds, and server-friendly announcements.
Mass Outbreak Events
- Outbreaks spawn on a timer and run for a configurable duration.
- Each outbreak targets one species and progresses through configurable waves.
- Supports automatic outbreaks and admin-started outbreaks via command.
Biome-Aware Species Selection
- By default, outbreak species are selected from Pokémon that can spawn in the local biome/location.
- Optional filters for biome tags/IDs and blacklist tags.
- Optional anti-repeat logic to deprioritize recently used species.
Wave Spawning System
- Configurable wave count and per-wave spawn range.
- Optional respawn-on-defeat behavior.
- Distance and cleanup controls to keep outbreaks contained and performant.
Shiny Progression
- Configurable base shiny rate and progression thresholds.
- Shiny odds improve as players defeat/capture more outbreak Pokémon.
Pokémon Stat Boost Controls
- Configurable outbreak boosts such as guaranteed perfect IVs, minimum IV floors, hidden ability chance, and egg move options.
Bossbar + Broadcast Messaging
- Server-side bossbar with compact useful info (species, wave, shiny rate).
- Configurable global announcements for spawn/start/end.
- Optional clickable coordinates and optional Xaero/JourneyMap waypoint payload announcements.
Rewards
- Optional completion rewards via EXP orbs and configurable item drops.
Commands
/outbreak start - Starts an outbreak at your location using biome-appropriate species selection.
/outbreak start <species>
/outbreak start <species> <x> <y> <z>
/outbreak stop
/outbreak info
/outbreak reload
Datapack Species Support
- Optional datapack-driven species pools for custom server balancing/content.
Server-Focused Design
- Core logic is server-authoritative and suitable for multiplayer servers.
- No required custom client HUD; outbreaks are communicated through standard server-visible systems (bossbar/chat).
Requirements
Cobblemon: 1.6.0+
Architectury API 13.0.8+
Optional:
Xaero’s Minimap / Journey Map
Please consider supporting me on ko-fi if you like the mod and can afford it, I appreciate even 1 dollar. 
I grant permission to anyone seeking to add my mod to a modpack
Cobblemon Outbreaks
Bring Scarlet/Violet-style mass outbreaks into Cobblemon, with biome-aware species selection, wave-based encounters, progression shiny odds, and server-friendly announcements.
Mass Outbreak Events
- Outbreaks spawn on a timer and run for a configurable duration.
- Each outbreak targets one species and progresses through configurable waves.
- Supports automatic outbreaks and admin-started outbreaks via command.
Biome-Aware Species Selection
- By default, outbreak species are selected from Pokémon that can spawn in the local biome/location.
- Optional filters for biome tags/IDs and blacklist tags.
- Optional anti-repeat logic to deprioritize recently used species.
Wave Spawning System
- Configurable wave count and per-wave spawn range.
- Optional respawn-on-defeat behavior.
- Distance and cleanup controls to keep outbreaks contained and performant.
Shiny Progression
- Configurable base shiny rate and progression thresholds.
- Shiny odds improve as players defeat/capture more outbreak Pokémon.
Pokémon Stat Boost Controls
- Configurable outbreak boosts such as guaranteed perfect IVs, minimum IV floors, hidden ability chance, and egg move options.
Bossbar + Broadcast Messaging
- Server-side bossbar with compact useful info (species, wave, shiny rate).
- Configurable global announcements for spawn/start/end.
- Optional clickable coordinates and optional Xaero/JourneyMap waypoint payload announcements.
Rewards
- Optional completion rewards via EXP orbs and configurable item drops.
Commands
/outbreak start - Starts an outbreak at your location using biome-appropriate species selection.
/outbreak start
/outbreak start
/outbreak stop
/outbreak info
/outbreak reload
Datapack Species Support
- Optional datapack-driven species pools for custom server balancing/content.
Server-Focused Design
- Core logic is server-authoritative and suitable for multiplayer servers.
- No required custom client HUD; outbreaks are communicated through standard server-visible systems (bossbar/chat).
Requirements
Cobblemon: 1.6.0+
Architectury API 13.0.8+
Optional:
Xaero’s Minimap / Journey Map
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