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Cobblemon: SnackStay
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Stops Pokémon that spawn from Poké Snacks from despawning. Fully configurable filters for rarity, labels, shinies, and more.
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Runs entirely on the server. Also works in singleplayer.
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Description
SnackStay
Keeps Pokémon that spawn from a Poké Snack from despawning.
Cobblemon normally despawns wild Pokémon when you leave the area. SnackStay listens for snack (and optional fishing / natural) spawns, applies your rules, then marks matching Pokémon so they stay in the world.
Features
- Lock Pokémon that bite a Poké Snack
- Optional support for fishing and natural spawns
- Filter by:
- Spawn bucket (
rare,ultra-rare, …) - Species labels (
legendary,mythical,ultra_beast,paradox, …) - Shinies
- Hidden ability
- Minimum perfect IVs / IV total
- Include / exclude species lists
- Spawn bucket (
- One toggle to persist every snack spawn
- NBT tag + re-apply on chunk load so the lock survives reloads
- Optional nearby-player notification when a Pokémon is locked
- Simple in-game commands
Commands
| Command | Permission | Description |
|---|---|---|
/snackstay reload |
OP level 2 | Reload config/snackstay.json |
/snackstay persist |
OP level 2 | Force-lock the nearest wild Pokémon |
/snackstay why |
Anyone | Explain why the nearest Pokémon would stay or despawn |
/snackstay status |
Anyone | Show current filter settings |
Config
On first launch the mod writes config/snackstay.json.
Default behaviour:
- Persist snack-spawned Pokémon that are rare or ultra-rare
- Or have labels legendary / mythical / ultra_beast / paradox
- Or are shiny
Set "persistAllSnackSpawns": true if you want every snack spawn to stay.
Dependencies
- Minecraft 1.21.1
- Cobblemon 1.7.x
- Fabric API (Fabric version)
- Fabric Language Kotlin (Fabric version)
Loaders
- Fabric
- NeoForge
Notes
- Server-side (works in singleplayer too)
- Does not change spawn rates - only prevents matching Pokémon from despawning
- Bucket detection uses Cobblemon’s
SpawnBucketname at spawn time
SnackStay
Keeps Pokémon that spawn from a Poké Snack from despawning.
Cobblemon normally despawns wild Pokémon when you leave the area. SnackStay listens for snack (and optional fishing / natural) spawns, applies your rules, then marks matching Pokémon so they stay in the world.
Features
- Lock Pokémon that bite a Poké Snack
- Optional support for fishing and natural spawns
- Filter by:
- Spawn bucket (
rare,ultra-rare, …) - Species labels (
legendary,mythical,ultra_beast,paradox, …) - Shinies
- Hidden ability
- Minimum perfect IVs / IV total
- Include / exclude species lists
- One toggle to persist every snack spawn
- NBT tag + re-apply on chunk load so the lock survives reloads
- Optional nearby-player notification when a Pokémon is locked
- Simple in-game commands
- Spawn bucket (
Commands
| Command | Permission | Description |
|---|---|---|
/snackstay reload |
OP level 2 | Reload config/snackstay.json |
/snackstay persist |
OP level 2 | Force-lock the nearest wild Pokémon |
/snackstay why |
Anyone | Explain why the nearest Pokémon would stay or despawn |
/snackstay status |
Anyone | Show current filter settings |
Config
On first launch the mod writes config/snackstay.json.
Default behaviour:
- Persist snack-spawned Pokémon that are rare or ultra-rare
- Or have labels legendary / mythical / ultra_beast / paradox
- Or are shiny
Set "persistAllSnackSpawns": true if you want every snack spawn to stay.
Dependencies
- Minecraft 1.21.1
- Cobblemon 1.7.x
- Fabric API (Fabric version)
- Fabric Language Kotlin (Fabric version)
Loaders
- Fabric
- NeoForge
Notes
- Server-side (works in singleplayer too)
- Does not change spawn rates - only prevents matching Pokémon from despawning
- Bucket detection uses Cobblemon’s
SpawnBucketname at spawn time
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