CobbleRegions
No reviews yet
Server-side Cobblemon sidemod that adds region-based level caps with per-player progression.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
CobbleRegions
Server-side Cobblemon sidemod that adds region-based level caps with per-player progression.
Each Minecraft world/dimension is assigned to a Region. Every Region has its own ordered cap track (for example: 14 -> 22 -> 28). Players can travel freely, but a Pokemon can never level past the cap currently unlocked in its origin Region.
Core Behavior
- The player's current Region is based on their dimension/world.
- The active cap is the current unlocked cap of that Region.
- Each Pokemon has a persistent Origin Region (caught/hatched/received).
- EXP is blocked so Pokemon cannot exceed their Origin Region cap, even in higher-cap Regions.
Config
Config is stored at config/cobbleregions.json on the server.
Example:
{
"battleDisallowOverCapSendOut": true,
"battleOverCapSendOutMessage": "<red>Over-cap Pokemon cannot be sent out in battle: {pokemon_list}</red>",
"battleInsufficientCapPokemonMessage": "<red>Battle canceled: you need at least {required} non-fainted Pokemon within your current cap.</red>",
"battleInsufficientCapPokemonReason": "<red>Not enough cap-legal Pokemon are available to start this battle.</red>",
"regions": [
{
"id": "region_a",
"dimensions": ["minecraft:overworld"],
"caps": [14, 22, 28, 40],
"capMessages": {
"14": "Level cap reached for this region.",
"22": "Another cap reached."
}
},
{
"id": "region_b",
"prerequisite": "region_a",
"prerequisiteMessage": "Complete {prerequisite} before leveling in {region}.",
"dimensions": ["minecraft:the_nether"],
"caps": [14]
}
]
}
If a Region has no caps configured, it is treated as unlimited.
battleDisallowOverCapSendOut defaults to false. When true, CobbleRegions removes over-cap Pokemon from player battle rosters at battle start. If that leaves too few non-fainted Pokemon for the format, the battle is canceled.
Battle enforcement messages are configurable with MiniMessage:
battleOverCapSendOutMessageuses{pokemon_list}.battleInsufficientCapPokemonMessageuses{required}.battleInsufficientCapPokemonReasonuses{required}.
Commands
Command access uses permission node cobbleregions.command.regions (defaults to permission level 2).
Optional progress commands use permission node cobbleregions.command.regions.progress.
/regionsopens the admin UI for region management./regions progress get <player> <region>shows a player's cap for the region./regions progress set <player> <region> <cap>sets a player's cap value for the region./regions progress advance <player> <region>advances to the next cap./regions progress reset <player> <region>resets to the first cap./regions progress complete <player> <region>sets progress to the final cap.
API
The RegionProgressApi class provides programmatic progress control for other mods or integrations.
Notes:
- Caps must be strictly increasing.
- Origin Region is set automatically when a Pokemon is captured, hatched, or gained.
- Progress set requires a cap value that exists in the region's caps list.
- A region can define a prerequisite; players cannot gain XP in that region until the prerequisite region is completed.
- Messages support MiniMessage formatting and
{cap},{region},{prerequisite},{pokemon}placeholders. - The admin UI opens a region list; use Create to enter an id in chat, left-click to edit, right-click to delete.
- The region edit screen manages dimensions, caps, cap messages, and player progress.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources