CobbleRegions

Quick rating

CobbleRegions

No reviews yet

Server-side Cobblemon sidemod that adds region-based level caps with per-player progression.

Adventure/Exploration
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

CobbleRegions

Server-side Cobblemon sidemod that adds region-based level caps with per-player progression.

Each Minecraft world/dimension is assigned to a Region. Every Region has its own ordered cap track (for example: 14 -> 22 -> 28). Players can travel freely, but a Pokemon can never level past the cap currently unlocked in its origin Region.

Core Behavior

  • The player's current Region is based on their dimension/world.
  • The active cap is the current unlocked cap of that Region.
  • Each Pokemon has a persistent Origin Region (caught/hatched/received).
  • EXP is blocked so Pokemon cannot exceed their Origin Region cap, even in higher-cap Regions.

Config

Config is stored at config/cobbleregions.json on the server.

Example:

{
  "battleDisallowOverCapSendOut": true,
  "battleOverCapSendOutMessage": "<red>Over-cap Pokemon cannot be sent out in battle: {pokemon_list}</red>",
  "battleInsufficientCapPokemonMessage": "<red>Battle canceled: you need at least {required} non-fainted Pokemon within your current cap.</red>",
  "battleInsufficientCapPokemonReason": "<red>Not enough cap-legal Pokemon are available to start this battle.</red>",
  "regions": [
    {
      "id": "region_a",
      "dimensions": ["minecraft:overworld"],
      "caps": [14, 22, 28, 40],
      "capMessages": {
        "14": "Level cap reached for this region.",
        "22": "Another cap reached."
      }
    },
    {
      "id": "region_b",
      "prerequisite": "region_a",
      "prerequisiteMessage": "Complete {prerequisite} before leveling in {region}.",
      "dimensions": ["minecraft:the_nether"],
      "caps": [14]
    }
  ]
}

If a Region has no caps configured, it is treated as unlimited.

battleDisallowOverCapSendOut defaults to false. When true, CobbleRegions removes over-cap Pokemon from player battle rosters at battle start. If that leaves too few non-fainted Pokemon for the format, the battle is canceled.

Battle enforcement messages are configurable with MiniMessage:

  • battleOverCapSendOutMessage uses {pokemon_list}.
  • battleInsufficientCapPokemonMessage uses {required}.
  • battleInsufficientCapPokemonReason uses {required}.

Commands

Command access uses permission node cobbleregions.command.regions (defaults to permission level 2). Optional progress commands use permission node cobbleregions.command.regions.progress.

  • /regions opens the admin UI for region management.
  • /regions progress get <player> <region> shows a player's cap for the region.
  • /regions progress set <player> <region> <cap> sets a player's cap value for the region.
  • /regions progress advance <player> <region> advances to the next cap.
  • /regions progress reset <player> <region> resets to the first cap.
  • /regions progress complete <player> <region> sets progress to the final cap.

API

The RegionProgressApi class provides programmatic progress control for other mods or integrations.

Notes:

  • Caps must be strictly increasing.
  • Origin Region is set automatically when a Pokemon is captured, hatched, or gained.
  • Progress set requires a cap value that exists in the region's caps list.
  • A region can define a prerequisite; players cannot gain XP in that region until the prerequisite region is completed.
  • Messages support MiniMessage formatting and {cap}, {region}, {prerequisite}, {pokemon} placeholders.
  • The admin UI opens a region list; use Create to enter an id in chat, left-click to edit, right-click to delete.
  • The region edit screen manages dimensions, caps, cap messages, and player progress.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works