Cold Sweat Limitations: Crops
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Adds a way to limit in what temperatures crops can grow in
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Enhances farming mechanics and introduces new crops and livestock.
Adds extra features or content to an existing mod.
A project that is no longer receiving updates.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Sorry people but unfortunately because of real life troubles i'll be unable to continue updating/making
mods for a while. Anyone one is free to port the mod themselves. See ya'll later!
Using Cold Sweat Temperature system, Crops can now be limited in what temperatures they can grow in with Datapacks
It is usable On Blocks inheriting Bush, Crop, Sugar Cane and Sappling mechanics
The mod also offers a built in Jade integration.
At the moment crops can have:
- Min temperature
- Max temperature
- Define the min max temp in °C or °F (The Client will always see it as their setting, defaults to °C)
- Define what the crop/block turns into when it gets too cold
- Define what the crop/block turns into when it gets too hot
- The Seed which the crop grows from (Not necessary but do define it so shows what temperatures the crop can grow at in the inventory, or suffer warnings in the console logs)
The images are with the example datapack
Example Crop definition
{
"min": -10,
"max": 30,
"type": "F",
"transforms_cold": "example_mod:example_frost_plant",
"transforms_hot": "example_mod:example_dry_plant",
"seed": "example_mod:example_crop_seed"
}
Example Datapack Structure (if the crop is from another mod instead of minecraft it would be the mod's id)
Would make the desciption look more appealing but CurseForge is buggy atm.
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