Evolution of Entities

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Evolution of Entities

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Mobs and animals evolve different traits and shape the future over time

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Mod
Latest Version
evolution-1.20.1-1.9.jar
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Description

description_5d81a660-1b06-4bdc-a0ac-9903a679e7af.png

Evolution of Entities introduces an entity ecosystem where your actions shape the survival and evolution of every creature around you. In this world, mobs and animals adapt, evolve, and inherit traits that determine their fitness, abilities, and survivability. Watch as the future unfolds based on who survives, who thrives, and who mutates into something completely unexpected.

Entity Traits & Mutation

Entities receive traits influenced by region, environment, and player interaction. 
A trait is an attribute giving the entity some kind of bonus, like for example more health.
Most entities receive traits based on the individual trait's success in the local area.
Animals and other breedable entities receive their traits from their parents.
Mutation is a special, rare trait which allows additional traits to appear that normally do not exist. 
It also changes breeding outcomes in chaotic ways.

Evolution Mechanics

Entity traits track their success statistics in a local area,
which is a 64x64 blocks area. The success score is awared to every trait the entity had in that area, the score is mostly determined by player interactions, how many times a mob hit a player, if it manages to kill and how long it lived after encoutering one.

Those regional statistics over time affect how prominent a trait is, the more successful the trait the higher the chance that it appears again. Unsuccessful traits become very rare, nearingly extinct.

Entities which can breed do inherit traits from their parents, if both parents have a trait they inherit it at 99%, one parent at 60%. Additionally they have a small chance to get a regional trait. Players can use this to breed more useful animals which e.g. have more drops, eat more varied food or produce more offspring.

Currently the mod features 20 different traits with more to come, full list below:

Looting: Increases items dropped
Projectile Protection: Reduces damage from projectiles
Damage: Increases damage dealth
Environmental Adapation: Protects agains environmental damage, like sunburn
Thorns: Reflects some damage on getting hit
Healthy: Increased maximum HP
Melee Protection: Reduces Melee damage taken
Mutant: Causes unpredictable further effects, entities can gain more, or normally no occuring traits, breeding mutants can have unpredicatble results. From random colors on breeding sheeps to horses sometimes creating zombie horses.
Explosive: Explodes on death, only possible to occur for mutants
Darkness: Blinds attacker on hit, only possible to occur for mutants
Speedy: Increases movement speed
Juggernaut: Knockback immune, takes less damage and moves slower
Armored: Extra armor
Omnivore: Animals can eat lots of additional foods
Fertile: Animals create additional offspring on breeding
Leaper: Rideable entities get more jumping power
Eternal Youth: Animal never grows up
Generous: Villager has advantageous pricing
Magical: Damage does ignore armor
Enduring: Reduces maximum amount of damage take per hit


162617552-80038ed3-026b-42e1-8133-c00f6f9ad45e.png

  • Configure the maximum amount of traits appearing
  • Configure the chance of traits appearing

163059508-bfcdb9fc-5f49-4204-afff-d9ae9460beda.png

  • Traits are displayed on entities through Jade/Waila, so it is recommended to use it alongside this mod.

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