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ScalingMobs
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Adjusts the stats of bosses and mobs, multiplied by the number of players on the server.
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Required on the server. Installing it on the client adds functionality.
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📈 Scaling Mobs
This mod allows you to apply changes to bosses as well as regular mobs, depending on how many players are nearby. You can apply these changes to bosses, regular mobs, mod-specific mobs, and more.
✨ Features
- Dynamic Scaling – Boss health, damage, and armor increase with more nearby players
- Configurable Boss List – Define which mobs should be treated as bosses
- Math-Based Scaling – Scales using √(nearbyPlayers) for balanced difficulty progression
📥 Dependencies
- Cloth Config API – Required for GUI configuration (client-side only)
📊 How Scaling Works
Changes to mobs/bosses only take effect if they were spawned within a 100-block radius of the required number of players
When a boss spawns or when players approach an existing boss:
Health = Base Health × √(Nearby Players)
Damage = Base Damage × √(Nearby Players)
Armor =
- If base armor > 0: Base Armor × √(Nearby Players)
- If base armor = 0: 5 + √(Nearby Players)
| Players | Scaling Multiplier |
|---|---|
| 1 | 1× |
| 4 | 2× |
| 9 | 3× |
| 16 | 4× |
| 25 | 5× |
📈 Scaling Mobs
This mod allows you to apply changes to bosses as well as regular mobs, depending on how many players are nearby. You can apply these changes to bosses, regular mobs, mod-specific mobs, and more.
✨ Features
- Dynamic Scaling – Boss health, damage, and armor increase with more nearby players
- Configurable Boss List – Define which mobs should be treated as bosses
- Math-Based Scaling – Scales using √(nearbyPlayers) for balanced difficulty progression
📥 Dependencies
- Cloth Config API – Required for GUI configuration (client-side only)
🎮 Supported Bosses (Default)
The mod comes with pre-configured bosses from popular mods:
| Mod | Bosses |
|---|---|
| Vanilla | Warden, Ender Dragon, Wither, Elder Guardian |
| Minecells | Concierge, Conjunctivius |
| Twilight Forest | Naga, Lich, Alpha Yeti, Ur-Ghast, Hydra, Minoshroom, Snow Queen |
| Alex's Mobs | Void Worm |
| Alex's Caves | Luxtructosaurus |
| Aquamirae | Captain Cornelia |
| Cataclysm | Maledictus, Ignis, Leviathan, Netherite Monstrosity, Harbinger, Ender Guardian, Ancient Remnant |
| Mowzie's Mobs | Ferrous Wroughtnaut, Frostmaw, Sculptor, Umvuthi |
| Iron's Spells & Spellbooks | Dead King |
📊 How Scaling Works
Changes to mobs/bosses only take effect if they were spawned within a 100-block radius of the required number of players
When a boss spawns or when players approach an existing boss:
Health = Base Health × √(Nearby Players)
Damage = Base Damage × √(Nearby Players)
Armor =
- If base armor > 0: Base Armor × √(Nearby Players)
- If base armor = 0: 5 + √(Nearby Players)
| Players | Scaling Multiplier |
|---|---|
| 1 | 1× |
| 4 | 2× |
| 9 | 3× |
| 16 | 4× |
| 25 | 5× |
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