ScalingMobs

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ScalingMobs

By 24na7Owner

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Adjusts the stats of bosses and mobs, multiplied by the number of players on the server.

Mod Loaders
Minecraft

About

Description

📈 Scaling Mobs

This mod allows you to apply changes to bosses as well as regular mobs, depending on how many players are nearby. You can apply these changes to bosses, regular mobs, mod-specific mobs, and more.

✨ Features

- Dynamic Scaling – Boss health, damage, and armor increase with more nearby players
- Configurable Boss List – Define which mobs should be treated as bosses
- Math-Based Scaling – Scales using √(nearbyPlayers) for balanced difficulty progression

📥 Dependencies

- Cloth Config API – Required for GUI configuration (client-side only)

📊 How Scaling Works

Changes to mobs/bosses only take effect if they were spawned within a 100-block radius of the required number of players

When a boss spawns or when players approach an existing boss:

Health = Base Health × √(Nearby Players)

Damage = Base Damage × √(Nearby Players)

Armor =
- If base armor > 0: Base Armor × √(Nearby Players)
- If base armor = 0: 5 + √(Nearby Players)

Players Scaling Multiplier
1 1×
4 2×
9 3×
16 4×
25 5×

📈 Scaling Mobs

This mod allows you to apply changes to bosses as well as regular mobs, depending on how many players are nearby. You can apply these changes to bosses, regular mobs, mod-specific mobs, and more.

✨ Features

  • Dynamic Scaling – Boss health, damage, and armor increase with more nearby players
  • Configurable Boss List – Define which mobs should be treated as bosses
  • Math-Based Scaling – Scales using √(nearbyPlayers) for balanced difficulty progression

📥 Dependencies

🎮 Supported Bosses (Default)

The mod comes with pre-configured bosses from popular mods:

Mod Bosses
Vanilla Warden, Ender Dragon, Wither, Elder Guardian
Minecells Concierge, Conjunctivius
Twilight Forest Naga, Lich, Alpha Yeti, Ur-Ghast, Hydra, Minoshroom, Snow Queen
Alex's Mobs Void Worm
Alex's Caves Luxtructosaurus
Aquamirae Captain Cornelia
Cataclysm Maledictus, Ignis, Leviathan, Netherite Monstrosity, Harbinger, Ender Guardian, Ancient Remnant
Mowzie's Mobs Ferrous Wroughtnaut, Frostmaw, Sculptor, Umvuthi
Iron's Spells & Spellbooks Dead King

📊 How Scaling Works

Changes to mobs/bosses only take effect if they were spawned within a 100-block radius of the required number of players

When a boss spawns or when players approach an existing boss:

Health = Base Health × √(Nearby Players)

Damage = Base Damage × √(Nearby Players)

Armor =

  • If base armor > 0: Base Armor × √(Nearby Players)
  • If base armor = 0: 5 + √(Nearby Players)
Players Scaling Multiplier
1 1×
4 2×
9 3×
16 4×
25 5×