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Description
ColonyWorks
Create-powered production jobs and buildings for MineColonies.
ColonyWorks is a MineColonies add-on that allows your colony to construct Create-powered production buildings. Colonists raise the buildings from hut blueprints, complete with Create machinery, then staff and operate that machinery as colony jobs. Production is unlocked through a new Mechanization research tree at the University that follows Create's Andesite, Brass, and Logistics ages.
Features
Buildings
- Workshop and Factory: production huts built by colonists, staffed by Operator and Engineer workers.
- Source huts: the Cobble Generator, Lava Source, Asurine Source, and Veridium Source.
- Power: the Generator and the Powerhouse.
Research
- A Mechanization branch at the University unlocks buildings tier by tier, from Basic Mechanics through the Industrial Mastery capstone.
Production
- Recipes are taught by the player per Factory module (mill, press, saw, alloy, and more) through a Recipes configuration tab on the building.
- Request-system integration: huts request what they need and couriers make the delivery. Production lives inside the colony economy, not beside it.
The Company
- A Charter of Settlement delivered at founding, and an advancement tab that keeps the company's records. Some entries do not appear until earned.
Requirements
- Minecraft on NeoForge, Java 21. Supported game versions are tagged on each file.
- Create, MineColonies, and StructurizeCompat
- Structurize, BlockUI, Registrate, Ponder, and Flywheel via Create + MineColonies
- Chipped, Create: Deco, and Copycats+ used by various hut blueprints.
ColonyWorks is part of the ColonyWorks: Empires modpack and remains functional standalone alongside its required dependencies.
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