Colorwheel
Allows you to use Iris Shaders with Flywheel
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Enhances game performance and optimizes resource usage.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Colorwheel is a mod that makes Flywheel and Iris compatible. This means that you can play with Create 6 while using shaders and still enjoy good performance! This mod is similar to Iris Flywheel Compat.
Shaderpacks
There are 3 tiers of shaderpacks:
- Shaderpacks that supports the mod officially
- Shaderpacks with non-official support (using Colorwheel-Patcher)
- Shaderpacks without support (may be compatible with the fallback mode)
Developers can adapt their shaderpacks to be compatible with Colorwheel. A documentation is available here.
As of today, shaderpacks officially compatible are:
- Complementary Unbound/Reimagined, since r5.7
- Euphoria Patches, since 1.7.0
- Eclipse (edit of Bliss, available on GitHub)
- Glimmer, since v1.5
- I Like Vanilla, since v1.0.3
- Just Colored Lighting, since 0.9.5
- RenderPearl, since v2.8.0-beta.3
- Shrimple (WIP, available on GitHub)
- Solas Shader, since v3.2
- Spooklementary, since v2.0.3
- Steadfast
These shaderpacks above work straight out of the box, and require no intervention.
There is also a fork of photon available on my GitHub. This fork supports colored lighting on contraptions and is compatible with Voxy, which isn't the case with the patch available with Colorwheel-Patcher.
Some shaderpacks have non-official support with some custom made patches. Those patches are available with the Colorwheel-Patcher mod. Such shaderpacks are:
- BSL 10.1
- Bliss 2.1.1 - 2.1.2
- Complementary 5.6 - 5.6.1
- Complementary 5.5.1 (with Colorwheel-Patcher 1.0.0)
- Euphoria Patches 1.6.3 - 1.6.8
- Photon 1.3a
- Rethinking Voxels 0.1-beta9
For shaderpacks without support, a fallback mode is available. This mode will use existing shaders as a best effort attempt, like Iris Flywheel Compat does. This doesn't replace true compatible packs as there WILL BE rendering issues, but that's better than nothing.
Those shaderpacks have been tested with Create without major issues:
- Kappa
- MakeUp Ultra Fast
- Noble
- Nostalgia
- Pastel Shaders
- Sildur's Vibrant
- Solas Shader
- Super Duper Vanilla
Tip: it's common for shaderpacks to disable Entity Shadows or Block Entity Shadows by default. Make sure that those options are toggled if you want Create contraptions to cast lights and shadows (and don't forget to toggle the required options for light casting in the shaderpack settings !).
Compatibility
As of version 1.0, Iris Flywheel Compat is incompatible with Colorwheel due to conflicting mixins. This won't be fixed.
Create Better FPS is compatible, and may improve performance in some situations. This may happen either because the flywheel:off backend is used or because some blocks, like the factory gauges, are not rendered using Flywheel.
Performances comparison
Steam Deck, BSL Low:
1089 waterwheels:
- Flywheel OFF: 2 fps
- Create Better FPS: 5 fps
- Colorwheel: 50 fps
Modpacks
Colorwheel doesn't requires a Flywheel mod. In this case, the mod will disable itself.
Iris/Oculus is the only hard dependency.
Discord
#colorwheel on https://discord.gg/J6vfuzZeU2

Colorwheel is a mod that makes Flywheel and Iris compatible. This means that you can play with Create 6 while using shaders and still have good performance! This mod is similar to Iris Flywheel Compat.
Shaderpacks
There are 3 tiers of shaderpacks:
- Shaderpacks that supports the mod officially
- Shaderpacks with non-official support (using Colorwheel-Patcher)
- Shaderpacks without support (may be compatible with the fallback mode)
Developers can adapt their shaderpacks to be compatible with Colorwheel with this documentation.
As of today, shaderpacks officially compatible are:
- Complementary Unbound/Reimagined, since r5.7
- Euphoria Patches, since 1.7.0
- Eclipse (edit of Bliss, available on GitHub)
- Glimmer, since v1.5
- I Like Vanilla, since v1.0.3
- Just Colored Lighting, since 0.9.5
- RenderPearl, since v2.8.0-beta.3
- Shrimple (WIP, available on GitHub)
- Solas Shader, since v3.2
- Spooklementary, since v2.0.3
- Steadfast
These shaderpacks above work straight out of the box, and require no intervention.
There is also a fork of photon available on my GitHub. This fork supports colored lighting on contraptions and is compatible with Voxy, which isn't the case with the patch available with Colorwheel-Patcher.
Some shaderpacks have non-official support with some custom made patches Those patches are available with the Colorwheel-Patcher mod. Such shaderpacks are:
- BSL 10.1
- Bliss 2.1.1 - 2.1.2
- Complementary 5.6 - 5.6.1
- Complementary 5.5.1 (with Colorwheel-Patcher 1.0.0)
- Euphoria Patches 1.6.3 - 1.6.8
- Photon 1.3a
- Rethinking Voxels 0.1-beta9
For shaderpacks without support, a fallback mode is available. This mode will use existing shaders as a best effort attempt, like Iris Flywheel Compat does. This doesn't replace true compatible packs as there WILL BE rendering issues, but that's better than nothing.
Those shaderpacks have been tested with Create without major issues:
- Kappa
- MakeUp Ultra Fast
- Noble
- Nostalgia
- Pastel Shaders
- Sildur's Vibrant
- Solas Shader
- Super Duper Vanilla
Tip: it's common for shaderpacks to disable Entity Shadows or Block Entity Shadows by default. Make sure that those options are toggled if you want Create contraptions to cast lights and shadows (and don't forget to toggle the required options for light casting in the shaderpack settings !).
Compatibility
As of version 1.0, Iris Flywheel Compat is incompatible with Colorwheel due to conflicting mixins. This won't be fixed.
Create Better FPS is compatible, and may improve performance in some situations. This may happen either because the flywheel:off backend is used or because some blocks, like the factory gauges, are not rendered using Flywheel.
Performances comparison
Steam Deck, BSL Low:
1089 waterwheels:
- Flywheel OFF: 2 fps
- Create Better FPS: 5 fps
- Colorwheel: 50 fps
Modpacks
Colorwheel doesn't requires a Flywheel mod. In this case, the mod will disable itself.
Iris/Oculus is the only hard dependency.
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