Mod

Combat Rebalance

Quick rating

Combat Rebalance

No reviews yet

A Highly Configurable Rebalance to part of minecraft's Combat. (Hunger, Ender Pearls, Trident, Mace)

QoL & Tweaks
Food & Culinary
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
Combat Rebalance-neoforge-1.21.1-1.0.0.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

About

Combat Rebalance is a mod aimed around rebalancing some features of minecraft's combat, specifically hunger, ender pearls, tridents and maces.

All of the changes made by this mod can be tweaked and disabled through the config file.

Features

Hunger

Make healing more steady in combat rather than in bursts with food, making high saturation foods not as overpowered as they are. And changes eating time based on hunger and saturation given which gives a use to lower nutrition and saturation foods as quick food. Adds a cooldown to food based on effects given, preventing things like gap chugging.

  • Saturation is no longer used to regenerate quickly, and is instead now only relevant as a "pause" to hunger loss after eating.
  • Natural regeneration now uses hunger to heal every 40 ticks (2 seconds) rather than every 80 ticks (4 seconds).
  • The consumption of hunger by natural regeneration is 1:1 taking 1 to heal 1HP. This ignores the player's current saturation value, making it so hunger bars can be lost even if food was just consumed.
  • Natural regeneration now continues until a hunger level of 8 rather than the previous 18.
  • Changes eat time based on hunger and saturation given, 4 ticks per hunger and 2 ticks per saturation with a minimum of 10 ticks (0.5 seconds) and maximum of 40 ticks (2 seconds).
  • Adds a 5 tick (0.25 seconds) cooldown to eating all food.
  • Adds/Subtracts 20 ticks of cooldown per positive/negative effect level on a food.
  • (Disabled by Default) Saturation is no longer accumulated by eating multiple instances of food. Instead, saturation is set to the eaten food's saturation value, as long as said saturation value exceeds the player's current saturation.
  • (Disabled by Default) Re-enabling saturation healing the player.
  • (Disabled by Default) Disabling all hunger loss except healing based hunger loss.

Ender Pearls

Rebalances the Ender Pearl to not be as overpowered of a teleporting item as it is, making them less useful in combat with a risk to teleporting far away but still useful for travelling. Unfortunately these changes may break stasis chambers.

  • Ender pearls shatter when their owner takes damage after a 10 tick delay.
  • Increases cooldown to 160 ticks (8 seconds).

Tridents

Goal is for the trident to become a mid range combo weapon.

Attribute Changes:

  • 9 -> 10 Attack Damage
  • 1.1 Attack Speed
  • 0 -> +1.5 Reach
  • 0 -> +1 Knockback

Other Changes:

  • Hides items in alternate hand when using riptide

Maces

Nerfs the mace to be in line with the balance of the other weapons.

Attribute Changes:

  • 6 Attack Damage
  • 0.6 Attack Speed
  • 0 -> +100% Fall Damage Multiplier

Mace Smash Damage Calculation Changes:

Original:

  • 0 - 3 Blocks - 4 Damage Per Block
  • 4 - 8 Blocks - 2 Damage Per Block
  • 8+ Blocks - 1 Damage Per Block

Modified:

  • 0 - 8 Blocks - 2 Damage Per Block
  • 9 - 16 Blocks - 1 Damage Per Block
  • 16+ Blocks - 0.5 Damage Per Block

Other Changes:

  • (Disabled by Default) Configurable Mace Smash Knockback

Other Projects

Gold Remastered / Midas Gold: Modrinth | Curseforge | Planet Minecraft

  • A Texturepack overhauling Minecraft's Gold Textures.

Combat Rebalance: Modrinth | Curseforge

  • A Highly Configurable Rebalance to part of minecraft's Combat. (Hunger, Ender Pearls, Trident, Mace)

Calamity MC: Modrinth | Curseforge | Planet Minecraft

  • A Datapack recreating the Terraria Calamity Mod in Minecraft.

About

Combat Rebalance is a mod aimed around rebalancing some features of minecraft's combat, specifically hunger, ender pearls, tridents and maces.

All of the changes made by this mod can be tweaked and disabled through the config file.

Features

Hunger

Make healing more steady in combat rather than in bursts with food, making high saturation foods not as overpowered as they are. And changes eating time based on hunger and saturation given which gives a use to lower nutrition and saturation foods as quick food. Adds a cooldown to food based on effects given, preventing things like gap chugging.

  • Saturation is no longer used to regenerate quickly, and is instead now only relevant as a "pause" to hunger loss after eating.

  • Natural regeneration now uses hunger to heal every 40 ticks (2 seconds) rather than every 80 ticks (4 seconds).

  • The consumption of hunger by natural regeneration is 1:1 taking 1 to heal 1HP. This ignores the player's current saturation value, making it so hunger bars can be lost even if food was just consumed.

  • Natural regeneration now continues until a hunger level of 8 rather than the previous 18.

  • Changes eat time based on hunger and saturation given, 4 ticks per hunger and 2 ticks per saturation with a minimum of 10 ticks (0.5 seconds) and maximum of 40 ticks (2 seconds).

  • Adds a 5 tick (0.25 seconds) cooldown to eating all food.

  • Adds/Subtracts 20 ticks of cooldown per positive/negative effect level on a food.

  • (Disabled by Default) Saturation is no longer accumulated by eating multiple instances of food. Instead, saturation is set to the eaten food's saturation value, as long as said saturation value exceeds the player's current saturation.

  • (Disabled by Default) Re-enabling saturation healing the player.

  • (Disabled by Default) Disabling all hunger loss except healing based hunger loss.

Ender Pearls

Rebalances the Ender Pearl to not be as overpowered of a teleporting item as it is, making them less useful in combat with a risk to teleporting far away but still useful for travelling. Unfortunately these changes may break stasis chambers.

  • Ender pearls shatter when their owner takes damage after a 10 tick delay.
  • Increases cooldown to 160 ticks (8 seconds).

Tridents

Goal is for the trident to become a mid range combo weapon.

Attribute Changes:

  • 9 -> 10 Attack Damage
  • 1.1 Attack Speed
  • 0 -> +1.5 Reach
  • 0 -> +1 Knockback

Other Changes:

  • Hides items in alternate hand when using riptide

Maces

Nerfs the mace to be in line with the balance of the other weapons.

Attribute Changes:

  • 6 Attack Damage
  • 0.6 Attack Speed
  • 0 -> +100% Fall Damage Multiplier

Mace Smash Damage Calculation Changes:

Original:

  • 0 - 3 Blocks - 4 Damage Per Block
  • 4 - 8 Blocks - 2 Damage Per Block
  • 8+ Blocks - 1 Damage Per Block

Modified:

  • 0 - 8 Blocks - 2 Damage Per Block
  • 9 - 16 Blocks - 1 Damage Per Block
  • 16+ Blocks - 0.5 Damage Per Block

Other Changes:

  • (Disabled by Default) Configurable Mace Smash Knockback

Other Projects

Gold Remastered / Midas Gold: Modrinth | Curseforge | Planet Minecraft

  • A Texturepack overhauling Minecraft's Gold Textures.

Combat Rebalance: Modrinth | Curseforge

  • A Highly Configurable Rebalance to part of minecraft's Combat. (Hunger, Ender Pearls, Trident, Mace)

Calamity MC: Modrinth | Curseforge | Planet Minecraft

  • A Datapack recreating the Terraria Calamity Mod in Minecraft.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~4,000
Total Downloads
CurseForge
~1,000
Modrinth
~2,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync