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Combat Unleashed
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Unleashes full potential of combat
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⚔️ Combat Unleashed ⚔️
Unleashes combat's true potential
⚠️ Early Alpha — this project is at an early stage of development, bugs may be frequent for now!
⚔️ Sword ⚔️
The sword has a 4-hit combo — the first 3 hits deal reduced knockback, while the 4th deals 2× knockback and disables shields.
🗡️ Greatsword 🗡️
The greatsword has a 3-hit combo, and the 3rd hit slams the target into the ground. The slam disables shields and inflicts Slowness II and Mining Fatigue II for 3 seconds.
🔪 Dagger 🔪
The dagger swings twice as fast, but deals half the sword's damage and no knockback.
Right-click to parry for 1 second — a successful parry blocks the hit, deals 5 damage back, and pushes away every target in front of you.
🔨 Mace 🔨
The mace can parry as well — a parry returns projectiles at 2.5× speed as your own, and launches targets that are in the air.
🌪️ Wind Charge 🌪️
Crouch and right-click to dash in the direction you're looking.
Hold a wind charge in your offhand to suspend your next throw — the projectile freezes in the air for 20 seconds. A target that touches it sets it off, and an arrow that hits it ricochets up to 24 blocks.
⚙️ Small Changes ⚙️
- Trident ignores 60% of the damage armor would have blocked and disables shields on hit, with 3× knockback in melee. A trident with Loyalty drags the target toward you as it returns, but throwing it now has a 5 second cooldown that grows to 15 seconds when Loyalty pulls a target.
- Zombies and wither skeletons spawn with the mod's weapons, and armed mobs can use the new weapon mechanics too.
- Crossbow bolts deal 50% more damage and send targets twice as far. Firing also recoils you backwards along your aim — Multishot recoils you once per shot, not once per bolt.
- Damage tint no longer flashes the whole target red. The tint now drains down the target's body like a health bar, so you can read how close it is to dying without looking away from the fight.
📦 Supported Versions 📦
| Version | Status |
|---|---|
| 1.21.1 | ✅ Supported |
| 1.21.x | ❌ Not planned |
🛠️ Modloader Support 🛠️
| Modloader | Status |
|---|---|
| NeoForge | ✅ Supported |
| Fabric | ❌ Not planned |
Requires Photon
💬 Community & Support 💬
If you have questions or suggestions, tell us about them on our Discord server!
⚔️ Combat Unleashed ⚔️
Unleashes combat's true potential
⚠️ Early Alpha — this project is at an early stage of development, bugs may be frequent for now!

⚔️ Sword ⚔️

The sword has a 4-hit combo — the first 3 hits deal reduced knockback, while the 4th deals 2× knockback and disables shields.
🗡️ Greatsword 🗡️

The greatsword has a 3-hit combo, and the 3rd hit slams the target into the ground. The slam disables shields and inflicts Slowness II and Mining Fatigue II for 3 seconds.
🔪 Dagger 🔪

The dagger swings twice as fast, but deals half the sword's damage and no knockback.
Right-click to parry for 1 second — a successful parry blocks the hit, deals 5 damage back, and pushes away every target in front of you.
🔨 Mace 🔨

The mace can parry as well — a parry returns projectiles at 2.5× speed as your own, and launches targets that are in the air.
🌪️ Wind Charge 🌪️

Crouch and right-click to dash in the direction you're looking.

Hold a wind charge in your offhand to suspend your next throw — the projectile freezes in the air for 20 seconds. A target that touches it sets it off, and an arrow that hits it ricochets up to 24 blocks.
⚙️ Small Changes ⚙️
-
Trident ignores 60% of the damage armor would have blocked and disables shields on hit, with 3× knockback in melee. A trident with Loyalty drags the target toward you as it returns, but throwing it now has a 5 second cooldown that grows to 15 seconds when Loyalty pulls a target.
-
Zombies and wither skeletons spawn with the mod's weapons, and armed mobs can use the new weapon mechanics too.
-
Crossbow bolts deal 50% more damage and send targets twice as far. Firing also recoils you backwards along your aim — Multishot recoils you once per shot, not once per bolt.
-
Damage tint no longer flashes the whole target red. The tint now drains down the target's body like a health bar, so you can read how close it is to dying without looking away from the fight.
📦 Supported Versions 📦
| Version | Status |
|---|---|
| 1.21.1 | ✅ Supported |
| 1.21.x | ❌ Not planned |
🛠️ Modloader Support 🛠️
| Modloader | Status |
|---|---|
| NeoForge | ✅ Supported |
| Fabric | ❌ Not planned |
Requires Photon
💬 Community & Support 💬
If you have questions or suggestions, tell us about them on our Discord server!
🐛 Found a bug? Report it on the Issue Tracker!
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