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Combatdynamics
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An Electrodynamics, Nuclear Science, Ballistix & PneumaticCraft: Repressurised Addon which adds new weapons. Replaces the old "Radioisotope Injectors" Addon.
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Version 2.0.1 is OUT NOW.
The recipes library has been officially deprecated and is no longer needed. It has been removed as an automatic dependency from this page. You will need to download the library yourself for legacy versions.
I am currently working on new documentation.
Celebrating 500 Downloads.
NOTE: After the release of V2, I will take a break from the development of Combatdynamics. This is due to most of the scope of the mod being reached. However, I do have many more ideas such as new chemicals, diseases, treatments and melee weapons to add in future versions. V2 will be the last version for at least a month unless a patch is needed.
UPDATE: 2.0.1 was released as I found a critical bug that affected the functionality of the HEPA Gas Mask.
NOTICE: From V1.3.0 RC 1 Onward, The Combatdynamics Almanac has been discontinued in favour of the online wiki. It is still accessible in game with the old, legacy documentation, however it is now highly reccomended to use the website for updated docs. The website will be updated with the full release of an update, not during betas or alphas.
We've changed our logo! We have done this to reflect the direction that Combatdynamics has gone in. This addon not only presents melee weapons, however also focuses heavily on chemical and biological weapons and solutions.
Combatdynamics is an addon for the ampz mods (as well as PneumaticCraft: Repressurised) that expands on them by introducing a far more deliberate and detailed combat aspect. This is an unofficial ampz/PneumaticCraft addon, not affiliated with the mods or their creators in any way.
IMPORTANT:
Version 1.2.0 is NOT safe to use in any world, due to VIPER Viruses naturally spawning and causing irrepreable damage to worlds. UPDATE to 1.2.1 IMMEDITATELY. This will NOT reverse any damage already done, only prevent future damage. I will not accept any responsibility of what happens next on 1.2.0. It's your own fault for not reading the countless warnings I have posted. I'm only keeping it live because if I didn't it would go against digital preservation.
Due to changes to every item's ID, items from the old Radioisotope Injectors mod in your existing worlds may glitch and disappear. Please back up your existing worlds that used the predecessor mod before using this mod.
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