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Combo System
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Elevate your combat with a dynamic combo system!
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Combo System:
Combo System is a lightweight and dynamic mod designed to elevate the Minecraft combat experience. Forget monotonous clicking; now, every strike matters. Keep the rhythm, stack your combos, and watch your damage soar as a modern, animated interface tracks your every move in real-time.
Key Features
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Progressive Damage Tiers: The more you hit, the harder you strike!
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Tier 1: Start your streak with an additive damage bonus.
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Tier 2: Increase the intensity and receive a speed boost.
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Tier 3 & 4: Reach Resonance for massive damage bonuses and devastating critical strikes.
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Animated Side HUD: A sleek, intuitive interface that appears only when you need it. It features a history of your last three hits and a reactive "wobble" effect that triggers with every successful impact.
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Combat Flow & Punishment: Don't let your guard down! Your combo will fade after 5 seconds of inactivity or if you take damage, resetting with an immersive sound effect.
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Fully Configurable: Not a fan of the default position? You can easily adjust the HUD's position (X, Y) and global scale directly via the
.tomlconfiguration file.
Combo System: Combo System is a lightweight and dynamic mod designed to elevate the Minecraft combat experience. Forget monotonous clicking; now, every strike matters. Keep the rhythm, stack your combos, and watch your damage soar as a modern, animated interface tracks your every move in real-time.
Key Features Progressive Damage Tiers: The more you hit, the harder you strike!
Tier 1: Start your streak with an additive damage bonus.
Tier 2: Increase the intensity and receive a speed boost.
Tier 3 & 4: Reach Resonance for massive damage bonuses and devastating critical strikes.
Animated Side HUD: A sleek, intuitive interface that appears only when you need it. It features a history of your last three hits and a reactive "wobble" effect that triggers with every successful impact.
Combat Flow & Punishment: Don't let your guard down! Your combo will fade after 5 seconds of inactivity or if you take damage, resetting with an immersive sound effect.
Fully Configurable: Not a fan of the default position? You can easily adjust the HUD's position (X, Y) and global scale directly via the .toml configuration file.
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