Compass Manhunt Helper

Quick rating

Community listing page, reviews here may not be monitored by the author.

Compass Manhunt Helper

No reviews yet

Helps you be more efficient in your manhunt setup.

Mod Loaders
Minecraft

About

Description

This mods helps you be faster when you use the Compass Manhunt mod.

How to use :

Allow or forbid a player to host a game (they need to reconnect before having the auto-completion). Running those requires op.

/mh admin addhost <player>
/mh admin removehost <player>

Host commands :

Claim the game (host it) :

/mh host claim

This will enter CONFIG stage. Here are the commands allowed during this stage :

/mh config allowChooseTeam <true|false>
/mh config headstart <timer in sec>
  • Allow players to choose their team (can be faster, but allow the host to force the teams if needed)
  • Configure the time the runners will have before the hunters get freed. Set to 0 for instant release.

If enabled, players can choose their team :

/mh team <hunter|runner|spectator>

Or the host can force them (if choosing team is disabled, the host will need to set a team for every player) :

/mh host team <player> <runner|hunter|spectator>

If you don't get a team assigned, you will be spectator. You don't need to set your team to spectator for it, you need to do it if you previously joined another team.

To prepare the game to start once config is done, do :

/mh host prepare

This is the last moment you can cancel your host by doing :

/mh host cancel

Warning : canceling technicly works, but some problems can presist. Most obsious is the worldborder (not getting changed). If you get bugs, fell free to signal them on the github.

To start the game, run :

/mh host start

From then, new players connecting will be spectators. Runners a freed and timer starts (unless instant free).

Once the game is finished and the server has to be closed, host can run this command :

/mh host close

It'll delete the world on next server restart and stops it. Admins can do the same thing at any moment (force-closes the game) :

/manhunt reset
/manhunt reset confirm

Old datapack version (v5 or less) :

Commands :

Claim the game as host and setup :

/function hunt:setup

Run setup on solid ground or problems could appear due to world spawn.

Once you've done that, add the teams :

/team join <player> hunter
/team join <player> runner

If you want spectators, just don't give them a team. They'll automatically be put in spectator mod.

They won't be able do quit spectator even when opped, you need to add them the 'admin' tag to stop the forced gamemode.

Only do the "Sticky" player if you are using v1. Else go to the next part.

You then need to add a "sticky player". It will keep the hunters from leaving while the runners take their advance. The sticky player needs to be a hunter (else the hunters will be tped on the runners and spawn on them). If the host is hunter, it is recomended it is also the sticky player. Else, give this perk to a trusted player (because he will be able to move, and will bring the others with him). There should only be 1 sticky player.

/tag add <player> sticky

If you are running v2 ore more, the "sticky" spot is where you are when you run setup.

You can then specify the runners advance time (default 2 mins). It is counted in ticks. If you want no advance, consider added 5 ticks to make sure it wont break.

/scoreboard player set #timer variables <amount>

Once you've set up everything, just run this command to prepare :

/function hunt:prepare

Everyone will be tped on the sticky and put in spectator mode. Spectator players won't be sticked and are free from this point. This is the last moment you can undo your config with :

/function hunt:cancel

Once the next command is executed, running cancel will cause bugs. Once executed, restart by claiming host (setup). If something happens, you still can to this from the original mod :

/manhunt reset
/manhunt reset confirm

It'll recreate a world with default config.

To start the manhunt, run :

/function hunt:run

The runners will be freed. Hunters will stay on the sticky. Once the advance reaches 0, the hunters are freed and get their compass.

Every runner has one life. This cannot be changed yet, and natural death counts too (plan on changing). Once there's no runner left, hunters win. Runner wins if anybody gets the "Free the End" achievement (dragon's dead).

When the game ends, everyone gets tped to spawn in advanture, worldborder shrinks and gamerules like pvp turns off. From this point the world cannot be re-used, use the manhunt reset commands to restart (see above).