ConfigJS

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ConfigJS

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Write custom Forge toml configs with KubeJS

Mod Loaders
Minecraft

About

Description

Adds the ability to create custom Forge toml config files through KubeJS scripts, see the wiki for specifics and usage

An example of creating a common config file:

ConfigsEvent.common(event => {
    event.setName('My Very Cool Config File')
    event.push('debug')
    event.comment('Determines how many particles should be spawned around the player in debug mode')
    global.debugParticleCount = event.intValue('numberOfParticles', 0, 0, 20)
    event.comment('Determines if debug mode is enabled')
    global.debugEnabled = event.booleanValue('enabled', false)
    event.pop()
    event.comment('be wild!')
    global.selector = event.enumValue('selectorType', 'basic', ['basic', 'advanced', 'supreme'])
})

Adds the ability to create custom Forge toml config files through KubeJS scripts, see the wiki for specifics and usage

An example of creating a common config file:

ConfigsEvent.common(event => {
    event.setName('My Very Cool Config File')
    event.push('debug')
    event.comment('Determines how many particles should be spawned around the player in debug mode')
    global.debugParticleCount = event.intValue('numberOfParticles', 0, 0, 20)
    event.comment('Determines if debug mode is enabled')
    global.debugEnabled = event.booleanValue('enabled', false)
    event.pop()
    event.comment('be wild!')
    global.selector = event.enumValue('selectorType', 'basic', ['basic', 'advanced', 'supreme'])
})