SlashBlade JS
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An mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Provides a framework or library for other mods to use.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Slashblade JS
An mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events.
What Can It Do?
Here's a ready-to-use example:
// priority: 0
/* Server Side */
// When Slashblade checks power state: If not powered, consume 10 ProudSoul to enter charged state
SlashBladeJSEvents.powerBlade(event => {
let state = BladeState.of(event.blade)
let proudsoul = state.proudSoulCount
if (!event.isPowered() && proudsoul >= 10) {
state.setProudSoulCount(proudsoul - 10)
event.setPowered(true)
}
event.user.tell("ProudSoul: " + proudsoul) // Notify player of current ProudSoul value
})
// A custom Slashblade recipe
ServerEvents.recipes(event => {
event.recipes.slashblade.slashblade_shaped_recipe("slashblade:slashblade", [
"ABA",
"CSC",
"ABC"
], {
"S": SlashBladeIngredient.of(
SlashBladeRequestDefinition.name("slashblade:fox_black") // Required base blade
.killCount(233) // Kill count requirement
.proudSoul(114514) // ProudSoul requirement
.refineCount(10) // Refinement count requirement
.addEnchantment(SBEnchantmentDefinition.of("minecraft:power", 2)) // Enchantment requirement
.build() // Don't forget to .build()
),
"A": "minecraft:golden_apple", // Other materials (like vanilla recipes)
"B": "#forge:bones",
"C": "minecraft:cake",
}, "slashblade:fox_white"/* Resulting blade ID */)
})
// Create your custom blade
ServerEvents.highPriorityData(event => {
let customBlade = SBSlashBladeDefinition.of("kubejs:test_blade", // Your blade ID
SBRenderDefinition.newInstance() // Render properties
.effectColor(2039347) // Blade effect color (hex RGB to decimal)
.standbyRenderType(SBCarryType.DEFAULT) // Sheathed position
.modelName("kubejs:model/named/test_blade.obj") // Path: ./kubejs/assets/kubejs/model/named/test_blade.obj
.textureName("kubejs:model/named/test_blade.png") // Path: ./kubejs/assets/kubejs/model/named/test_blade.png
.build(), // Don't forget to .build()
SBPropertiesDefinition.newInstance()
.maxDamage(666) // Max durability
.baseAttackModifier(999) // Base attack damage
.slashArtsType("slashblade:void_slash") // Set special attack
.addSpecialEffect("slashblade:wither_edge") // Add special effect
.defaultSwordType([SBSwordType.FIERCEREDGE, SBSwordType.BEWITCHED]) // Set blade types
.build(), // Don't forget to .build()
[ // Default enchantments
SBEnchantmentDefinition.of("minecraft:power", 5),
SBEnchantmentDefinition.of("minecraft:unbreaking", 10)
]
)
// Register to game
event.addJson("kubejs:slashblade/named_blades/test_blade.json", SBSlashBladeDefinition.toJSON(customBlade))
})
License
This mod is open-source under the GPL v3.0 License.
You may include it in your modpacks/servers as long as you comply with the license terms.
Slashblade JS
An mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events.
What Can It Do?
Here's a ready-to-use example:
// priority: 0
/* Server Side */
// When Slashblade checks power state: If not powered, consume 10 ProudSoul to enter charged state
SlashBladeJSEvents.powerBlade(event => {
let state = BladeState.of(event.blade)
let proudsoul = state.proudSoulCount
if (!event.isPowered() && proudsoul >= 10) {
state.setProudSoulCount(proudsoul - 10)
event.setPowered(true)
}
event.user.tell("ProudSoul: " + proudsoul) // Notify player of current ProudSoul value
})
// A custom Slashblade recipe
ServerEvents.recipes(event => {
event.recipes.slashblade.slashblade_shaped_recipe("slashblade:slashblade", [
"ABA",
"CSC",
"ABC"
], {
"S": SlashBladeIngredient.of(
SlashBladeRequestDefinition.name("slashblade:fox_black") // Required base blade
.killCount(233) // Kill count requirement
.proudSoul(114514) // ProudSoul requirement
.refineCount(10) // Refinement count requirement
.addEnchantment(SBEnchantmentDefinition.of("minecraft:power", 2)) // Enchantment requirement
.build() // Don't forget to .build()
),
"A": "minecraft:golden_apple", // Other materials (like vanilla recipes)
"B": "#forge:bones",
"C": "minecraft:cake",
}, "slashblade:fox_white"/* Resulting blade ID */)
})
// Create your custom blade
ServerEvents.highPriorityData(event => {
let customBlade = SBSlashBladeDefinition.of("kubejs:test_blade", // Your blade ID
SBRenderDefinition.newInstance() // Render properties
.effectColor(2039347) // Blade effect color (hex RGB to decimal)
.standbyRenderType(SBCarryType.DEFAULT) // Sheathed position
.modelName("kubejs:model/named/test_blade.obj") // Path: ./kubejs/assets/kubejs/model/named/test_blade.obj
.textureName("kubejs:model/named/test_blade.png") // Path: ./kubejs/assets/kubejs/model/named/test_blade.png
.build(), // Don't forget to .build()
SBPropertiesDefinition.newInstance()
.maxDamage(666) // Max durability
.baseAttackModifier(999) // Base attack damage
.slashArtsType("slashblade:void_slash") // Set special attack
.addSpecialEffect("slashblade:wither_edge") // Add special effect
.defaultSwordType([SBSwordType.FIERCEREDGE, SBSwordType.BEWITCHED]) // Set blade types
.build(), // Don't forget to .build()
[ // Default enchantments
SBEnchantmentDefinition.of("minecraft:power", 5),
SBEnchantmentDefinition.of("minecraft:unbreaking", 10)
]
)
// Register to game
event.addJson("kubejs:slashblade/named_blades/test_blade.json", SBSlashBladeDefinition.toJSON(customBlade))
})
License
This mod is open-source under the GPL v3.0 License.
You may include it in your modpacks/servers as long as you comply with the license terms.
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