Mod

KubeJS TFC
Rank 989
Rank 732 among mods

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KubeJS TFC

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KubeJS TFC integration

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Minecraft

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4.5
Gourmandd

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Posted: July 12, 2026 at 5:19:06 PM UTC
500 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played

There is one thing which makes this stand out well, even when comparing against KJS: it has great documentation.

This contributes greatly to the developer experience of using this mod in your TFC modpacks. It provides builders for many TFC's blocks such as the plants and great utility features such as bindings for TFC classes, rock layer editing (I don't lean too hard on KJS, preferring Java and core mods for pack development, unless its the easiest option, and this frankly is the easiest way to add custom rock types.) and advanced features like "tree solving" (to create the nbt files TFC uses for trees in forests).

This is a one man project, there are typos, mistakes, and so on and generally the dev is accessible and kind when issues are reported to them.

Its inclusion of simpler features like ways to create TFC data and recipe types, makes it useful for users that are not knowledgeable in datapacks to be able to create stuff for their TFC modpacks.

0
0
Last edited: July 12, 2026 at 5:20:00 PM UTC
4.5
Gourmandd

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 12, 2026 at 5:19:06 PM UTC
500 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played

There is one thing which makes this stand out well, even when comparing against KJS: it has great documentation.

This contributes greatly to the developer experience of using this mod in your TFC modpacks. It provides builders for many TFC's blocks such as the plants and great utility features such as bindings for TFC classes, rock layer editing (I don't lean too hard on KJS, preferring Java and core mods for pack development, unless its the easiest option, and this frankly is the easiest way to add custom rock types.) and advanced features like "tree solving" (to create the nbt files TFC uses for trees in forests).

This is a one man project, there are typos, mistakes, and so on and generally the dev is accessible and kind when issues are reported to them.

Its inclusion of simpler features like ways to create TFC data and recipe types, makes it useful for users that are not knowledgeable in datapacks to be able to create stuff for their TFC modpacks.

0
0
Last edited: July 12, 2026 at 5:20:00 PM UTC
4.5
Gourmandd

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 12, 2026 at 5:19:06 PM UTC
500 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20
The version(s) the reviewer played
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0

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Project Details

Type
Mod
License
MIT License
Latest Version
kubejs_tfc-1.21.1-2.0.1.jar
Authors
CurseForge
Modrinth

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Description

KubeJS integration for TFC 

Provides recipe handlers for all of TFC's recipe types and many of its block and item types

Additionally, adds events and bindings related to TFC systems

Check the wiki for specifics on usage!

Allows you to create recipes, blocks, and items from TFC

Example:

onEvent('recipes', event => {
    event.recipes.tfc.bloomery('minecraft:oak_log', Fluid.of('tfc:metal/bismuth_bronze', 2), 'minecraft:bucket', 20)
})

See the wiki for a full list of abilities and how to use them

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