Configurable Mob Potion Effects

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Configurable Mob Potion Effects

By SerilumOwner

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✏️ Set potion effects for all living entities to have permanently and to inflict.

Mod Loaders
Minecraft
26.3 26.2

About

Description

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube


About the mod

Configurable Mob Potion Effects is a server-side mod which allows administrators to give any mob a permanent potion effect and set a potion effect done to the target when a mob damages them. It is completely configurable, it works for all modded entities and all modded potion effects. The mod by default does not do anything, you have the control.

There are two config files. Both located in the folder './config/configurablemobpotioneffects/'.
One is called 'permanenteffects.txt'. Here you can add permanent potion effects to any mob.
The other is called 'ondamageeffects.txt'. Here you can set what potion effects should be given to the damaged target by any mob.

The config files are generated on first load of the mod. If you add any modded entities or potion effects, remove the files and reload the game once.



Dependencies

Requires Collective
Included in Serilum's Customization Bundle
Environment: Server




Commands

/cmpe reload - Reloads all manual changes to the config files.




Configurable

Configuration guide

   All available config options:

After first load, the config files contain all possible entities and all possible potion effects. With the level set to 0, all are disabled by default. All you have to do is find the correct line and change the values.

The 'permanenteffects.txt' config file:



The 'ondamageeffects.txt' config file:




Showcase

Let's make all slimes super fast, with a permanent speed level of 50.

Find the slime section in './config/configurablemobpotioneffects/permanenteffects.txt':


Find the speed potion effect section:


Set the level to 50:


Restart the game or use /cmpe reload and watch the magic happen:



Another example, let's make the endermite's attack give levitation 10 for 1 second.

Find the endermite in './config/configurablemobpotioneffects/ondamageeffects.txt':


Find the levitation section:


Set levitation level to 10:


Set the duration to 1 second:


Restart the game or use /cmpe reload and let's fight that endermite!


Last example, let's make a zombie quite fast and poison its target when it attacks:

Find the zombie in 'permanenteffects.txt', and set the speed level to 5:


Find the zombie section in 'ondamageeffects.txt' and set the poison level to 2, the duration of 5 seconds is fine:


Restart the game or use /cmpe reload and done! Here's the zombie:

Your turn! :)




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


curseforge.svg modrinth.svg patreon.svg youtube.svg

Requires the library mod Collective (Fabric) and the Fabric API.



Configurable Mob Potion Effects is a server-side mod which allows administrators to give any mob a permanent potion effect and set a potion effect done to the target when a mob damages them. It is completely configurable, it works for all modded entities and all modded potion effects. The mod by default does not do anything, you have the control.

There are two config files. Both located in the folder './config/configurablemobpotioneffects/'.
One is called 'permanenteffects.txt'. Here you can add permanent potion effects to any mob.
The other is called 'ondamageeffects.txt'. Here you can set what potion effects should be given to the damaged target by any mob.

The config files are generated on first load of the mod. If you add any modded entities or potion effects, remove the files and reload the game once.


Commands:
/cmpe reload - Reloads all manual changes to the config files.


The Config Files:
After first load, the config files contain all possible entities and all possible potion effects. With the level set to 0, all are disabled by default. All you have to do is find the correct line and change the values.

The 'permanenteffects.txt' config file:

a.png

The 'ondamageeffects.txt' config file:

b.png



Examples:
Let's make all slimes super fast, with a permanent speed level of 50.

Find the slime section in './config/configurablemobpotioneffects/permanenteffects.txt':
c.png

Find the speed potion effect section:
d.png

Set the level to 50:
e.png

Restart the game or use /cmpe reload and watch the magic happen:

f.webp



Another example, let's make the endermite's attack give levitation 10 for 1 second.

Find the endermite in './config/configurablemobpotioneffects/ondamageeffects.txt':
g.png

Find the levitation section:
h.png

Set levitation level to 10:
i.png

Set the duration to 1 second:
j.png

Restart the game or use /cmpe reload and let's fight that endermite!

k.webp


Last example, let's make a zombie quite fast and poison its target when it attacks:

Find the zombie in 'permanenteffects.txt', and set the speed level to 5:
l.png

Find the zombie section in 'ondamageeffects.txt' and set the poison level to 2, the duration of 5 seconds is fine:
m.png

Restart the game or use /cmpe reload and done! Here's the zombie:

n.webp

Your turn! :)


------------------

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Configurable Mob Potion Effects is a server-side mod which allows administrators to give any mob a permanent potion effect and set a potion effect done to the target when a mob damages them. It is completely configurable, it works for all modded entities and all modded potion effects. The mod by default does not do anything, you have the control.

There are two config files. Both located in the folder './config/configurablemobpotioneffects/'.
One is called 'permanenteffects.txt'. Here you can add permanent potion effects to any mob.
The other is called 'ondamageeffects.txt'. Here you can set what potion effects should be given to the damaged target by any mob.

The config files are generated on first load of the mod. If you add any modded entities or potion effects, remove the files and reload the game once.



Dependencies

Requires Collective
Included in Serilum's Customization Bundle
Environment: Server




Commands

/cmpe reload - Reloads all manual changes to the config files.




Configurable

Configuration guide

   All available config options:

Show Spoiler

After first load, the config files contain all possible entities and all possible potion effects. With the level set to 0, all are disabled by default. All you have to do is find the correct line and change the values.

The 'permanenteffects.txt' config file:



The 'ondamageeffects.txt' config file:




Showcase

Let's make all slimes super fast, with a permanent speed level of 50.

Find the slime section in './config/configurablemobpotioneffects/permanenteffects.txt':


Find the speed potion effect section:


Set the level to 50:


Restart the game or use /cmpe reload and watch the magic happen:

Show Spoiler

 



Another example, let's make the endermite's attack give levitation 10 for 1 second.

Find the endermite in './config/configurablemobpotioneffects/ondamageeffects.txt':


Find the levitation section:


Set levitation level to 10:


Set the duration to 1 second:


Restart the game or use /cmpe reload and let's fight that endermite!

Show Spoiler

 


Last example, let's make a zombie quite fast and poison its target when it attacks:

Find the zombie in 'permanenteffects.txt', and set the speed level to 5:


Find the zombie section in 'ondamageeffects.txt' and set the poison level to 2, the duration of 5 seconds is fine:


Restart the game or use /cmpe reload and done! Here's the zombie:

Show Spoiler

 

 

Your turn! :)




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is the Github repo. Thanks!