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Connectivity
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Fix Login timeouts, Packet sizes errors, Payloads errors, ghostblocks and more.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Lightweight mod which solves several connection problems like Login-Timeouts, DecoderException, Packet size limits, Ghostblock issues, Payload too large and more. It also offers commands to analyze network traffic and a bunch of debugging utilities, advanced error logging, packet logging etc.
Requires Cupboard dependency to be installed in newer versions
- Login timeout
- Play timeout
- Detailed Network statistics
- Fix packet size exceptions during login/play
- Log data of too large packet to show sources
- Log warnings about too large data beeing sent
- Malformed/Malicious traffic protection
The mod is not required on both sides, but offers useful functionality for both sides.
Randompatches (in)compatibility:
Set this in the randompatches.toml config file so random patches does not crash when started alongside connectivity:
mixin_blacklist = ["ServerPlayNetHandlerKeepAlive"]
Connectivity has some overlap with randompatches and happens to apply first, which makes random patches crash.
Timeoutout/XL packets mod is incompatible/not needed alongside this

If you enjoy this mod consider supporting the development, any support is greatly appreciated.
The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon or just spreading the word around.
Network stats and Commands:
Commands for network stats show the traffic rate aswell as which packet is causing it. kb is short for kilobyte
Statistics are refreshed once per minute and save a history of up to 5 minutes. All commands have an optional minute count you can give it to display(1-5, 5 is default when no argument is given)
Normally most traffic is caused by chunk packets, modded packets should rarely exceed those.
Client side command to show outgoing traffic: /connectivity packetsClient
Server commands:
List traffic rate of all players: /connectivity packetsAllPlayers![]()
List packets by type send to a specific player(example is player Dev): /connectivity packetsPlayer Dev

List all packets sent out by the server by packet type. /connectivity packetsSummary

Print the largest packet of a type to the latest.log, e.g. the packet called MovePacket: /connectivity printpacket MovePacket
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