Cooper's Mod V1.1
No reviews yet
Makes survival more exploration based.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
List of All Changes to the Base Game
Structures & loot
- Ancient Cities are ~2x rarer (structure-set spacing 24→34). New chunks only.
- Woodland Mansions are ~3x more common (spacing 80→46).
- Ancient City chests gain a bonus pool of diamond armor & tools (damaged). Injected, not replaced — compatible with other loot mods.
- Recovery Compass is no longer craftable (recipe disabled) and instead appears in Woodland Mansion chests (~33% per chest).
- Ancient Explorer Map: master-level cartographers sell a map to the nearest Ancient City (24 emeralds + compass) — only after the Ender Dragon has been defeated in that world.
New items & blocks
- Sculk Vial (5 Echo Shards + Glass Bottle): use with 30+ XP levels to seal 30 levels inside; use the full vial to release them. Configurable amount.
- Super Powered Rail (crafted with gold — the old powered-rail recipe): pushes minecarts to 16 m/s.
Transportation
- Powered Rails are crafted with copper instead of gold.
- Minecarts travel at 12 m/s with a passenger (vanilla 8 m/s); 16 m/s on Super Powered Rails. Both configurable.
- Horses, donkeys and mules gallop +120% faster while ridden, with a stamina pool (~30 s of full gallop). Exhausted mounts move 30% slower until fully rested (~15 s riderless). Stamina persists through save/load.
- Horse armor now has durability (leather 165, gold 165, iron 250, diamond 480) and is enchantable (Protection, Unbreaking, Mending, etc. via anvil/table).
- Striders no longer get cold in the Nether — only in the Overworld — making them a real Nether mount.
- Boats no longer rocket across ice (capped ~10 m/s on ice). Restore vanilla with
/gamerule allowIceBoatSpeed true. - Ice, Packed Ice and Blue Ice evaporate when placed in the Nether — no more Nether ice roads.
Biome diversity (world-creation sliders — LOCKED after creation)
A "Biome Diversity..." button on the Create World screen opens three minimal sliders (0%–200%, default 100%). Higher = biomes differ more, encouraging exploration and multiple bases. Values are written once into the world save and can never be changed afterwards (no command, no setter). Dedicated servers: set defaults in config/jbe.json before first launch. 15. Crops slider — crops grow faster in #jbe:fast_crop_biomes (jungles, plains, rivers) and slower in #jbe:slow_crop_biomes (deserts, badlands, snowy biomes, peaks). 16. Ores slider — mining an ore in its "rich" biomes can drop its loot twice (25% at default, 50% at extreme): iron→mountains, copper→jungles/dripstone, gold→badlands, redstone→deserts/savannas, lapis→snowy, coal→taigas, diamond→oceans. Silk Touch excluded. All biome lists are data-driven tags that packs can edit. 17. Wildlife slider — animals in #jbe:lush_biomes (plains, meadows, cherry groves, jungles) breed faster (cooldown ~62% at default, ~25% at extreme).
Villagers
- Librarian enchanted books are biome-locked: each librarian only sells books from its home biome's pool (plains/desert/savanna/jungle/snowy/taiga/swamp — data-driven via
#jbe:librarian/*enchantment tags). Collecting every enchantment now requires visiting villages across the world. - Cured zombie villagers sell better books: 60% chance to draw from a premium pool (Mending, Fortune, Silk Touch, Efficiency, Looting…), levels biased toward the maximum, and a 30% emerald discount on book trades (stacking with vanilla cure discounts on other trades).
Interface & input
- Coordinates HUD: toggleable XYZ + facing readout in the top-left. Toggle with K (rebindable), the controller Back/Select button, or
showCoordinatesinconfig/jbe.json. - Native controller support via GLFW's built-in gamepad API (Xbox/PlayStation/Switch Pro/Steam Deck, no extra drivers): left stick move, right stick camera, A jump, B sneak, X inventory, Y drop, RT attack, LT use, bumpers hotbar, R3 sprint, Start pause; in menus the left stick moves a cursor, A clicks, B closes. Deadzone/sensitivity/invert-Y configurable; toggle with a rebindable key.
Visuals
- Built-in "JBE Faithful-Style 32x" resource pack, enabled by default, with 32x textures for all mod content. (The real third-party Faithful 32x pack for vanilla blocks can be installed alongside — we can't legally bundle it.)
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources