Core Tweaks QOL

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Core Tweaks QOL

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A few quality of life game play changes such as block don't fly in a random direction when mined, set repair cost in anvils and a few others. Server-side and configurable though in game `gamerules` command

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Server Only

Runs entirely on the server. Also works in singleplayer.

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Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
1.1.0
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Description

Core Tweaks QOL

This mod makes a few changes to the base game. Most of theses changes came from me getting tired of process to get the Mending enchant as well as a few others. All changes are configurable via the in game /gamerule command.

Current Tweaks

Tool Modification

  • setRepairCost - When repairing tools in an anvil, the cost will never increase. The max cost is still in place but I don't believe you can hit it with this gamerule.
  • doToolLastMore - This pretty much gives all tools some version of unbreaking. More or less when a tool is suppost to take damage, it randomly decides if it acutally takes damage. I also have not tested it yet but it should stack with the Unbreaking enchant.
    • toolDurabilityChance - By default tools last twice as long as they did before. This is with a value of 50. If you want unbreakable tool use 0 and if you want the vanilla expereince you can set it to 100 or set doToolLastMore rule to false.

Player Modification

  • doDropPercentageXp - When any player dies they will drop a percentage of there xp. If true will defulat to dropping all the player xp when they die. If false it will use the vanilla function to determine xp drop amount. Defaults to false
    • xpDropPercentage - Defaults to 100%. Changes how much of the players xp is dropped on death based on total xp not xp level. Only has an effect if doDropPercentageXp is set to true.

World Modification

  • doItemsInstantPickup - Defaults to false. When any item is placed in the world by breaking a block, it will be able to be instataly picked up.
  • doItemPopRandomPos - Defaults to true. If set to false, when any item is placed in the world by breaking a block, it will always be placed in the center of the block in regards to its X and Z values.
  • itemPopItemHeight - Defaults to random. When set to anthing besides random, when any item is placed in the world by breaking a block, it will always be placed at the top, middle, or bottom respectively.
  • itemPopItemXVelocityMultiplier - Defaults to 100. When any item is placed in the world by breaking a block, it will multiple the default random X velocity by the given value.
  • itemPopItemYVelocityMultiplier - Defaults to 100. When any item is placed in the world by breaking a block, it will multiple the default random Y velocity by the given value.
  • itemPopItemZVelocityMultiplier - Defaults to 100. When any item is placed in the world by breaking a block, it will multiple the default random Z velocity by the given value.
  • doBeaconIgnoreHeight - Defaults to false. Will have beacons AOE effect range span all the way from the bottom of the world to the top of the world.
  • doBeaconUseStaticRange - Defaults to false. If set to false it will use the beaconRangeMultiplier and use the vanilla beacon level system to determin the base range of the beacon. If set to true it will ignore the beaconRangeMultiplier and the vanilla beacon level system and instead use a static range for the beacon controlled by the beaconStaticRange gamerule.
    • beaconStaticRange - Defaults to 50.
    • beaconRangeMultiplier - Defaults to 100.

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