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CraftMusic
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A simple Minecraft built-in music player mod
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Runs entirely on the client. Works on vanilla servers.
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Description
CraftMusic
CraftMusic is a client-side local music player for Minecraft (NeoForge). It plays audio files from your computer inside the game and shows synchronized lyrics.
Note: The CurseForge version is no longer maintained. For the latest updates, please visit Modrinth.
What it does
- Plays local audio files placed in the game folder
CraftMusic/. - Supports ogg, mp3, flac, wav. Fully supports Chinese file names/paths on Windows.
- Provides an in-game UI for browsing and controlling playback, plus optional floating (on-screen) lyrics.
Key features
- Playback: play/pause/resume, previous/next, seek by dragging, volume control, and modes: Sequential / Repeat All / Shuffle / Repeat One.
- UI: QuickPlay screen with track list (double-click to play), seekbar, time text, volume bar, mode switch, refresh, open folder, settings.
- Lyrics: auto-detects same-name
.lrcfiles (UTF-8/GBK); centered panel with current line highlight and gentle scaling; shows “No lyrics / Instrumental” when absent. - Floating lyrics: toggle on/off; render scope Global or In-World only; position Top-Left/Top-Right/Bottom-Left/Bottom-Right (left edges left-aligned, right edges right-aligned).
- Keybinding: default M opens the UI. Also a title-screen button.
- Commands:
/craftmusic play <path>,/craftmusic stop,/craftmusic ui,/craftmusic tone. - Persistence: settings saved to
config/craftmusic-client.json.
Supported Languages
CraftMusic now supports 12 languages for a truly global experience:
- English (en_us) 🇬🇧
- Simplified Chinese (zh_cn) 🇨🇳
- Traditional Chinese - Hong Kong (zh_hk) 🇭🇰
- Traditional Chinese - Taiwan (zh_tw) 🇹🇼
- Classical Chinese (lzh) - Literary style
- Korean (ko_kr) 🇰🇷
- Japanese (ja_jp) 🇯🇵
- Spanish (es_es) 🇪🇸
- French (fr_fr) 🇫🇷
- German (de_de) 🇩🇪
- Russian (ru_ru) 🇷🇺
- LOLCAT (lol_us) - I can has mewsic!
How to use
1) Place your audio files into <Minecraft Game Directory>/CraftMusic/.
2) Launch the game. Press M or click the title-screen button “CraftMusic” to open the player.
3) Double-click a song to play. Use bottom controls to seek, switch tracks, adjust volume, and change mode.
4) Lyrics: put a same-named .lrc next to the audio file. If found, lyrics sync automatically.
5) Floating lyrics: open Settings to control on/off, render scope (Global / In-World), and position.
Configuration (config/craftmusic-client.json)
volume: float 0.0–1.0mode:SEQUENTIAL|REPEAT_ALL|SHUFFLE|REPEAT_ONElyricEffects: boolean, enables lyric scrolling/scale effectsfloatingLyrics: boolean, floating lyrics on/offfloatingLyricsRender:GLOBAL(all screens) |WORLD(only in-game)floatingLyricsPosition:TOP_LEFT|TOP_RIGHT|BOTTOM_LEFT|BOTTOM_RIGHT
Requirements
- Client-side, NeoForge-based Minecraft.
- Windows only. The native audio backend (miniaudio) is distributed as a Windows DLL.
Limitations
- Windows platform only.
Credits
- Audio backend: miniaudio.
Troubleshooting
- “Audio output not ready”: ensure the native DLL is properly loaded (Windows) and restart the game.
- Chinese filenames not playing: the mod uses wide-character APIs on Windows; ensure the file exists and is readable.
CraftMusic
CraftMusic is a client-side local music player for Minecraft (NeoForge). It plays audio files from your computer inside the game and shows synchronized lyrics.
What it does
- Plays local audio files placed in the game folder
CraftMusic/. - Supports ogg, mp3, flac, wav. Fully supports Chinese file names/paths on Windows.
- Provides an in-game UI for browsing and controlling playback, plus optional floating (on-screen) lyrics.
Key features
- Playback: play/pause/resume, previous/next, seek by dragging, volume control, and modes: Sequential / Repeat All / Shuffle / Repeat One.
- UI: QuickPlay screen with track list (double-click to play), seekbar, time text, volume bar, mode switch, refresh, open folder, settings.
- Lyrics: auto-detects same-name
.lrcfiles (UTF-8/GBK); centered panel with current line highlight and gentle scaling; shows “No lyrics / Instrumental” when absent. - Floating lyrics: toggle on/off; render scope Global or In-World only; position Top-Left/Top-Right/Bottom-Left/Bottom-Right (left edges left-aligned, right edges right-aligned).
- Keybinding: default M opens the UI. Also a title-screen button.
- Commands:
/craftmusic play <path>,/craftmusic stop,/craftmusic ui,/craftmusic tone. - Persistence: settings saved to
config/craftmusic-client.json.
Supported Languages
CraftMusic now supports 12 languages for a truly global experience:
- English (en_us) 🇬🇧
- Simplified Chinese (zh_cn) 🇨🇳
- Traditional Chinese - Hong Kong (zh_hk) 🇭🇰
- Traditional Chinese - Taiwan (zh_tw) 🇹🇼
- Classical Chinese (lzh) - Literary style
- Korean (ko_kr) 🇰🇷
- Japanese (ja_jp) 🇯🇵
- Spanish (es_es) 🇪🇸
- French (fr_fr) 🇫🇷
- German (de_de) 🇩🇪
- Russian (ru_ru) 🇷🇺
- LOLCAT (lol_us) - I can has mewsic!
How to use
- Place your audio files into
<Minecraft Game Directory>/CraftMusic/. - Launch the game. Press M or click the title-screen button “CraftMusic” to open the player.
- Double-click a song to play. Use bottom controls to seek, switch tracks, adjust volume, and change mode.
- Lyrics: put a same-named
.lrcnext to the audio file. If found, lyrics sync automatically. - Floating lyrics: open Settings to control on/off, render scope (Global / In-World), and position.
Configuration (config/craftmusic-client.json)
volume: float 0.0–1.0mode:SEQUENTIAL|REPEAT_ALL|SHUFFLE|REPEAT_ONElyricEffects: boolean, enables lyric scrolling/scale effectsfloatingLyrics: boolean, floating lyrics on/offfloatingLyricsRender:GLOBAL(all screens) |WORLD(only in-game)floatingLyricsPosition:TOP_LEFT|TOP_RIGHT|BOTTOM_LEFT|BOTTOM_RIGHT
Requirements
- Client-side, NeoForge-based Minecraft.
- Windows only. The native audio backend (miniaudio) is distributed as a Windows DLL.
Limitations
- Windows platform only.
Credits
- Audio backend: miniaudio.
Troubleshooting
- “Audio output not ready”: ensure the native DLL is properly loaded (Windows) and restart the game.
- Chinese filenames not playing: the mod uses wide-character APIs on Windows; ensure the file exists and is readable.
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