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Create Aeronautics Discovery
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A mod to add world generated structures to the Create Aeronautics
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Must be installed on both the client and the server.
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About
Description
This mod is an extension of the Create Aeronautics and will procedurally generate airships, dynamic flying events, and a new sky trader mob! You can even add your own structures and custom events!
Features
Worldgen
Hot air balloon and other flying structures generate naturally across the Overworld. They will be assembled and become physics structures as soon as the player gets in range.
Flying Events
Periodically, an airplane full of loot piloted by a Soaring Trader cruises through the sky near you. It spawn at high altitude and it's quite fast, try to catch it if you can!

Falling Barrels: Watch out for loot crates falling out of the sky! If a flyover collides with something, the barrels it carries can fall out of it.
Patrols
When visiting an pillager outpost or a mansions, you might encounter a Pillager Aviator patrolling the area on a plane!

Interaction with the world
The structures will explode if they detect an impact!

Some blocks can also explode if shot with an arrow

All explosions can be disabled from the config.
All debris are cleaned up automatically when the main structure despawns.
Soaring Trader
A Wandering Trader variant that autonomously pilots the airplane, it trades emerald for a variety of simple Create items and brand new maps to explore rare structures in the world.
Custom Loot
New loot tables containing a mix of vanilla, Create and Create Aeronautics items.
Planned features
A big variety of structures are planned to be added in the future, such as sky dungeons and ship sailing the seas. Supports custom structures and events via datapack.
Add your own events!
It's possible to add custom structures via datapacks, this mod also adds a variety of custom triggers you can add to your builds to add special behaviors (like spawning mobs or making explosions under chosen conditions)!
Commands (OP)
/spawnprefab [pos] [structure] Spawn any NBT prefab as a physics-enabled airship
/discovery flyover toggle Toggle automatic flying events
/discovery flyover Triggers a flying event manually
/discovery cleanchildsl Removes all stray barrels originating from flyovers from the world.
You can locate any mod's world generated structure (such as the hot hair balloon) by using the vanila command /locate structure aeronauticsdiscovery:[namestructure]
Configurations
You can configure:
- Lifetime flying events
- Frequency flying events
- Size area reserved to 1 flyover spawn at the time
- Max Travel distance of flyover before despawn
- Obstacle Avoidance: Toggle whether flyovers check for clear paths before spawning
Dependencies
Required:
- Create
- Create Aeronautics
- Sable
This mod is an extension of the Create Aeronautics and will procedurally generate airships, dynamic flying events, and new pilot mobs! You can even add your own structures and custom events!
Features
Worldgen
Hot air balloon and other flying structures generate naturally across the Overworld. They will be assembled and become physics structures as soon as the player gets in range.
Flying Events
Periodically, an airplane full of loot piloted by a Soaring Trader cruises through the sky near you. It spawn at high altitude and it's quite fast, try to catch it if you can!
Falling Barrels: Watch out for loot crates falling out of the sky! If a flyover collides with something, the barrels it carries can fall out of it.
Patrols
When visiting an pillager outpost or a mansions, you might encounter a Pillager Aviator patrolling the area on a plane!
Interaction with the world
The structures will explode if they detect an impact!
Some blocks can also explode if shot with an arrow
All explosions can be disabled from the config.
All debris are cleaned up automatically when the main structure despawns.
Soaring Trader
A Wandering Trader variant that autonomously pilots the airplane, it trades emerald for a variety of simple Create items and brand new maps to explore rare structures in the world.
Custom Loot
New loot tables containing a mix of vanilla, Create and Create Aeronautics items.
Planned features
A big variety of structures are planned to be added in the future, such as sky dungeons and ship sailing the seas. New interactions are planned for the existing planes, such as increased prices for trades that come from Soaring Traders that have crashed down and toggable explotions for the planes.
Add your own events!
It's possible to add custom structures via datapacks, this mod also adds a variety of custom triggers you can add to your builds to add special behaviors (like spawning mobs or making explosions under chosen conditions)!
Commands (OP)
/spawnprefab [pos] [structure] Spawn any NBT prefab as a physics-enabled airship
/discovery flyover toggle Toggle automatic flying events
/discovery flyover Triggers a flying event manually
/discovery cleanchildsl Removes all stray barrels originating from flyovers from the world.
You can locate any mod's world generated structure (such as the hot hair balloon) by using the vanila command /locate structure aeronauticsdiscovery:[namestructure]
Configurations
You can configure:
- Lifetime flying events
- Frequency flying events
- Size area reserved to 1 flyover spawn at the time
- Max Travel distance of flyover before depsawn
- Obstacle Avoidance: Toggle whether flyovers check for clear paths before spawning
Dependencies
Required:
- Create
- Create Aeronautics
- Sable
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