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Create : Cobblemon Integrations
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Integrates Create and Cobblemon by allowing Pokémon to power machines through custom burner mechanics.
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Must be installed on both the client and the server.
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About
Description
Current Features
🔥 Pokémon-Powered Blaze Burners
- Capture fire-type Pokémon such as Slugma and Magcargo using an empty Blaze Burner
- Place them into the world as a functional Create Blaze Burner
- Burners behave like standard Create burners while being powered by the captured Pokémon
- Pokémon data is preserved between placement, pickup, and breaking
- Fully supported on Create contraptions and trains
⚙️ Data-Driven Species Support
Supported Pokémon are fully configurable via datapacks.
Default file:
Example:
"replace": false,
"values": [
"cobblemon:slugma",
"cobblemon:magcargo"
]
}
- Add or remove supported Pokémon without modifying the mod
- Extend compatibility to other Pokémon or custom Cobblemon content
- Built to support future expansion into other machine types
⚙️ Create-Based Poké Ball Crafting
- Full Poké Ball crafting system built around Create automation
- Multi-step production pipeline:
- Pressing → materials into sheets
- Cutting → sheets into bottom blanks
- Pressing → blanks into finished components
- Supports multiple tiers of Poké Balls with proper progression
- Heat-based processing for higher tiers (heated / superheated)
- Scaled outputs reward automation:
- Apricorn processing yields increased sheet output
- Sheets produce multiple components per operation
- Designed for full integration with belts, deployers, and assembly lines
🧪 Medicinal Fluid System (NEW)
- Introduces a fluid-based production system for Cobblemon medicine
- Medicinal Brew acts as the base fluid for all recipes
- Fluid-based crafting for:
- Potions (Potion → Super → Hyper → Max)
- Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal)
- Full Restore
- PP items (Ether, Max Ether, Elixir, Max Elixir)
- Processed using Create mixing and fluid systems
- Fully compatible with pipes, tanks, and automated bottling setups
⚙️ Expanded Create Integration
- Added Create-based processing recipes for Cobblemon medicine and related items
- Designed to shift progression from static crafting → automated production chains
- Encourages scalable factory builds for healing and utility items
Design Philosophy
This mod focuses on integration over replacement.
Instead of adding entirely new systems, it expands Create’s mechanics using Cobblemon in a way that:
- Feels immersive and logical
- Encourages creative automation setups
- Rewards factory-style scaling and efficiency
- Avoids invalidating existing Create progression
Planned Features
The current systems are just the foundation. Future updates aim to expand Pokémon interaction across additional Create systems:
🌊 Fluid Systems (Pumps & Generators)
- Water-type Pokémon acting as passive or powered fluid sources
- Continuous or rate-based fluid generation tied to species and strength
❄️ Cooling & Freezing Systems
- Ice-type Pokémon functioning as cooling blocks for fans
- Variable cooling strength affecting processing speed
⚡ Power & Kinetic Concepts
- Pokémon-based alternatives to traditional Create power sources
- Potential scaling based on Pokémon traits or conditions
🧬 Expanded Machine Roles
- Assign Pokémon to different machine roles based on type or traits
- Long-term goal of a flexible “Pokémon workforce” system
Notes
- Server-friendly and designed with multiplayer in mind
- Pokémon ownership and interaction rules will expand over time
- Current focus is stability, performance, and system expansion
Current Features
🔥 Pokémon-Powered Blaze Burners
- Capture fire-type Pokémon such as Slugma and Magcargo using an empty Blaze Burner
- Place them into the world as a functional Create Blaze Burner
- Burners behave like standard Create burners while being powered by the captured Pokémon
- Pokémon data is preserved between placement, pickup, and breaking
- Fully supported on Create contraptions and trains
⚙️ Data-Driven Species Support
Supported Pokémon are fully configurable via datapacks.
- Add or remove supported Pokémon without modifying the mod
- Extend compatibility to other Pokémon or custom Cobblemon content
- Built to support future expansion into other machine types
Default file:
data/createcobblemonintegrations/burner_species/default.json
Example:
{
"replace": false,
"values": [
"cobblemon:slugma",
"cobblemon:magcargo"
]
}
⚙️ Create-Based Poké Ball Crafting
- Full Poké Ball crafting system built around Create automation
- Multi-step production pipeline:
- Pressing → materials into sheets
- Cutting → sheets into bottom blanks
- Pressing → blanks into finished components
- Supports multiple tiers of Poké Balls with proper progression
- Heat-based processing for higher tiers (heated / superheated)
- Scaled outputs reward automation:
- Apricorn processing yields increased sheet output
- Sheets produce multiple components per operation
- Designed for full integration with belts, deployers, and assembly lines
🧪 Medicinal Fluid System
- Introduces a fluid-based production system for Cobblemon medicine
- Medicinal Brew acts as the base fluid for all recipes
- Fluid-based crafting for:
- Potions (Potion → Super → Hyper → Max)
- Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal)
- Full Restore
- PP items (Ether, Max Ether, Elixir, Max Elixir)
- Processed using Create mixing and fluid systems
- Fully compatible with pipes, tanks, and automated bottling setups
⚙️ Expanded Create Integration
- Added Create-based processing recipes for Cobblemon medicine and related items
- Designed to shift progression from static crafting → automated production chains
- Encourages scalable factory builds for healing and utility items
Design Philosophy
This mod focuses on integration over replacement.
Instead of adding entirely new systems, it expands Create’s mechanics using Cobblemon in a way that:
- Feels immersive and logical
- Encourages creative automation setups
- Rewards factory-style scaling and efficiency
- Avoids invalidating existing Create progression
Planned Features
The current systems are just the foundation. Future updates aim to expand Pokémon interaction across additional Create systems: 🌊 Fluid Systems (Pumps & Generators)
Water-type Pokémon acting as passive or powered fluid sources
Continuous or rate-based fluid generation tied to species and strength
❄️ Cooling & Freezing Systems
Ice-type Pokémon functioning as cooling blocks for fans
Variable cooling strength affecting processing speed
⚡ Power & Kinetic Concepts
Pokémon-based alternatives to traditional Create power sources
Potential scaling based on Pokémon traits or conditions
🧬 Expanded Machine Roles
Assign Pokémon to different machine roles based on type or traits
Long-term goal of a flexible “Pokémon workforce” system
Notes
Server-friendly and designed with multiplayer in mind
Pokémon ownership and interaction rules will expand over time
Current focus is stability, performance, and system expansion
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