Mod
Mechanical Healing Machine
No reviews yet
A Create integrated variant of the mechanical healing machine from Cobblemon.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Adds extra features or content to an existing mod.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Mechanical Healing Machine (MHM)
The Healing Machine — rebalanced for survival gameplay.
In vanilla Cobblemon, the Healing Machine can feel too easy: you just place it anywhere, wait a bit, and your entire team is fully restored — no effort, no setup.
This mod changes that. The Mechanical Healing Machine (MHM) brings the Healing Machine into the Create ecosystem, making it depend on real mechanical power to function.
The more power (RPM) you provide, the faster your Pokémon will heal. If you have no power available, you can always use potions… or, if you’re really desperate, you can torture yourself into famine by turning a hand crank.
Mechanical Healing Machine (MHM)
The Healing Machine — rebalanced for survival gameplay.
In vanilla Cobblemon, the Healing Machine can feel too easy: you just place it anywhere, wait a bit, and your entire team is fully restored — no effort, no setup.
This mod changes that. The Mechanical Healing Machine (MHM) brings the Healing Machine into the Create ecosystem, making it depend on real mechanical power to function.
The more power (RPM) you provide, the faster your Pokémon will heal. If you have no power available, you can always use potions… or, if you’re really desperate, you can torture yourself into famine by turning a hand crank.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers