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Create: Herbology
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Integration between the Create mod and Hibernal Herbs
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Adds new ores or other raw resources.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
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Description

A mod adding integration between the Create mod and Hibernal Herbs!
Requires Create and Hibernal Herbs
In 1.21+
Adds multiple bulk campfire recipes using the Mystical Campfire for Mystical Conversion, Arcane Campfire for Item Conjuration, and Necromantic Campfire for Invocation. VERY work in progress, changes may apply later.
Cyronite
Through a fluid interaction with water and Melted Blue Ice - obtained through heating a mixing basin with blue ice in it - Cyrosine will generate. You can then crush Cryosine to produce Crushed Raw Cryonite. Furthermore, this can be processed into regular Cryonite, which can be used within Mechanical Crafters to automate the production of Dried Herbs.

Abjuration Essence
Abjuration Essence can be obtained through bulk haunting Cryonite, which can then be milled into Pounded Thyocielle and Pounded Fennkystral.
Herbal Blend Integration
You can now make Herbal Blends through create mod mixing and procuding Herbal Blends as their own liquid. This also means that you can store Herbal Blends in a fluid tank and then simply put a bowl underneath a spout that is being fed by the tank to obtain Herbal Blends in item form!

More Efficient Recipes
There are also more recipes that make it more efficient to get certain materials than in the base mod. For example, you can mill herbs to get more of their pounded variant.

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