Create: Hostile Skies

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Create: Hostile Skies

By TheBlueTacoOwner

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Pillager themed airship raids!

Mod Loaders
Minecraft

About

Description

Create: Hostile Skies

Stylized 3D text labeled "CREATE HOSTILE SKIES"

Hostile Skies adds patrolling pillager airships that spawn near players and orbit from the sky. This mod aims to be as immersive as possible, so every ship is a real, flyable, sable airship. Board them mid flight and loot their chests, or don't even mess with them at all if you choose to do so! The players who do will face the consequences…

⚠️ Early Access
This is the first public release. The mod is playable and should be stable, but content is limited.

SIMULATION DISTANCE OF 10 IS REQUIRED for now.

Please report any bugs in the Discord.

Features

  • 4 ships across 2 tiers: three T1 scouts (Karve, Outrider, Lookout) and one T2 steam ship (Hirdskip)
  • Tier progression: kill raid captains to unlock higher tier ships over time
  • Bad Omen integration: drink an ominous bottle to guarantee your highest unlocked tier with scaled crew and loot to spawn
  • Autopilot: The raids fly themselves using the wheel and levers. It also tries to avoid terrain and will attempt to free itself when stuck.
  • Ship capture: kill the captain and take their Captain's Orders to the helm, and the ship is yours to fly
  • Mercy system: die aboard and the ship slows down, giving you time to return
  • Loot: chests contain organized resources, provisions, or repair parts from Create and Aeronautics
  • Fully configurable: spawn rates, tier thresholds, crew scaling, and more via the in-game config screen
  • Multiplayer: player grouping, weighted targeting, personal cooldowns, and a global raid cap

What's coming

  • More ships of course!
  • Different factions
  • Create: Big Cannons compatibility
  • Advancements
  • More flight models
  • Force loading raids

Trailer coming soon…

Config

hostile_skies-common.toml  

#General settings for raid encounters
[general]
    #Set to false to disable all automatic raid spawns
    enableRaidSpawns = true
    #Whether players can capture ships using Captain's Orders
    enableShipCapture = true
    #Broadcast raid debug messages in chat
    debugChatMessages = false
    #Minutes the raid will patrol for until they get bored and leave.
    # Default: 14
    # Range: 1 ~ 60
    patrolTimeMinutes = 14

#.
#Controls when and how often raids spawn.
#Chance starts at base and increases by increment each failed roll.
[spawn_timing]
    #Minutes between spawn attempts
    # Default: 15
    # Range: 1 ~ 120
    spawnAttemptInterval = 15
    #Starting spawn chance (%) on first attempt
    # Default: 10.0
    # Range: 0.0 ~ 100.0
    spawnChanceBase = 10.0
    #Added to spawn chance (%) after each failed roll
    # Default: 4.0
    # Range: 0.0 ~ 100.0
    spawnChanceIncrement = 4.0
    #Maximum spawn chance (%) Never exceeds this
    # Default: 50.0
    # Range: 0.0 ~ 100.0
    spawnChanceMax = 50.0
    #Spawn chance increment (%) when blocked (max raids or no eligible groups).
    #Set lower than normal increment to prevent rapid back to back spawns.
    # Default: 1.0
    # Range: 0.0 ~ 100.0
    spawnChanceBlockedIncrement = 1.0

#.
#Multiplayer targeting, grouping, and cooldown settings.
[multiplayer]
    #Maximum active raid encounters server-wide
    # Default: 3
    # Range: 1 ~ 20
    maxActiveRaids = 3
    #Minutes of cooldown per player after an encounter ends
    # Default: 10
    # Range: 0 ~ 120
    personalCooldownMinutes = 10
    #Radius (blocks) within which players are grouped as one target
    # Default: 200
    # Range: 50 ~ 1000
    playerGroupingRadius = 200
    #Base weight for target group selection (before tier/Bad Omen bonuses)
    # Default: 10.0
    # Range: 1.0 ~ 100.0
    targetWeightBase = 10.0
    #Additional selection weight per unlocked tier
    # Default: 1.0
    # Range: 0.0 ~ 50.0
    targetWeightPerTier = 1.0
    #Additional selection weight per Bad Omen level
    # Default: 10.0
    # Range: 0.0 ~ 100.0
    badOmenWeightPerLevel = 10.0

#.
#Ship tier progression: unlocked by captain kill count.
[tier_system]
    #Enable tier 1 ships (Scout)
    enableTier1 = true
    #Enable tier 2 ships (Patrol)
    enableTier2 = true
    #Enable tier 3 ships (Warship)
    enableTier3 = true
    #Enable tier 4 ships (Flagship)
    enableTier4 = true
    #Captain kills required to unlock tier 2
    # Default: 8
    # Range: 0 ~ 1000
    tier2UnlockKills = 8
    #Captain kills required to unlock tier 3
    # Default: 25
    # Range: 0 ~ 1000
    tier3UnlockKills = 25
    #Captain kills required to unlock tier 4
    # Default: 50
    # Range: 0 ~ 1000
    tier4UnlockKills = 50

    #Spawn weights per tier. Higher number = more likely to be selected
    [tier_system.weights]
        #Tier 1 spawn weight
        # Default: 35
        # Range: 0 ~ 1000
        tier1Weight = 35
        #Tier 2 spawn weight
        # Default: 30
        # Range: 0 ~ 1000
        tier2Weight = 30
        #Tier 3 spawn weight
        # Default: 25
        # Range: 0 ~ 1000
        tier3Weight = 25
        #Tier 4 spawn weight
        # Default: 10
        # Range: 0 ~ 1000
        tier4Weight = 10

#.
#Bad Omen effects on raid difficulty and loot.
#Guarantees the player's highest unlocked tier to spawn.
#Multiplier formula: base + (level - 1) * step.
[bad_omen]
    #Crew size multiplier at Bad Omen I
    # Default: 1.5
    # Range: 1.0 ~ 10.0
    badOmenCrewMultiplierBase = 1.5
    #Additional crew multiplier per Bad Omen level above I
    # Default: 0.5
    # Range: 0.0 ~ 5.0
    badOmenCrewMultiplierStep = 0.5
    #Loot quantity multiplier at Bad Omen I
    # Default: 1.5
    # Range: 1.0 ~ 10.0
    badOmenLootMultiplierBase = 1.5
    #Additional loot multiplier per Bad Omen level above I
    # Default: 0.5
    # Range: 0.0 ~ 5.0
    badOmenLootMultiplierStep = 0.5

#.
#Captain kill tracking settings.
[captain_kills]
    #Whether kills from raid ship captains count toward tier progression
    raidCaptainKillsCounted = true
    #Per-player tracking (true) or shared server-wide total (false)
    perPlayerKillTracking = true

#.
#Sound settings for raid encounters.
[audio]
    #Play a horn sound when a raid ship spawns nearby
    enableSpawnHornSound = true
    #Range in blocks at which the horn sound is audible
    # Default: 200.0
    # Range: 10.0 ~ 1000.0
    hornSoundRange = 200.0

#.
#Emergency departure and destruction settings.
[departure]
    #Enable the explosion destruction sequence on emergency departures.
    #When false, unclaimed ships still depart with alarm sounds but despawn cleanly.
    enableExplosions = true
    #How long (in seconds) debris fragments persist before being cleaned up
    # Default: 30
    # Range: 5 ~ 600
    debrisLifetimeSeconds = 30
  

Dependencies

These mods are Required to run this mod:

Credits:

Marume for making the logo https://www.artstation.com/pietrogatto

Vorteks47 for helping build the ships

Thanks to the Create Aeronautics Discovery team for inspiration on the despawning system

Ship Credits

  • Rheo - Sky Reaver
  • Hawkc08 - Graf

Create: Hostile Skies

Stylized 3D text labeled "CREATE HOSTILE SKIES" Hostile Skies adds patrolling pillager airships that spawn near players and orbit from the sky. This mod aims to be as immersive as possible, so every ship is a real flyable sable airship. Board them mid flight and loot their chests, or don't even mess with them at all if you choose to do so! The players who do will face the consequences...

⚠️ Early Access
This is the first public release. The mod is playable and should be stable, but content is limited.

SIMULATION DISTANCE OF 10 IS REQUIRED for now.

Please report any bugs in the Discord.

Features

  • 4 ships across 2 tiers: three T1 scouts (Karve, Outrider, Lookout) and one T2 steam ship (Hirdskip)
  • Tier progression: kill raid captains to unlock higher tier ships over time
  • Bad Omen integration: drink an ominous bottle to guarantee your highest unlocked tier with scaled crew and loot to spawn
  • Autopilot: The raids fly themselves using the wheel and levers. It also tries to avoid terrain and will attempt to free itself when stuck.
  • Ship capture: kill the captain and take their Captain's Orders to the helm, and the ship is yours to fly
  • Mercy system: die aboard and the ship slows down, giving you time to return
  • Loot: chests contain organized resources, provisions, or repair parts from Create and Aeronautics
  • Fully configurable: spawn rates, tier thresholds, crew scaling, and more via the in-game config screen
  • Multiplayer: player grouping, weighted targeting, personal cooldowns, and a global raid cap

What's coming

  • More ships of course!
  • Different factions
  • Create: Big Cannons compatibility
  • Advancements
  • More flight models
  • Force loading raids
    Trailer coming soon...

Config

hostile_skies-common
#General settings for raid encounters
[general]
	#Set to false to disable all automatic raid spawns
	enableRaidSpawns = true
	#Whether players can capture ships using Captain's Orders
	enableShipCapture = true
	#Broadcast raid debug messages in chat
	debugChatMessages = false
	#Minutes the raid will patrol for until they get bored and leave.
	# Default: 14
	# Range: 1 ~ 60
	patrolTimeMinutes = 14

#.
#Controls when and how often raids spawn.
#Chance starts at base and increases by increment each failed roll.
[spawn_timing]
	#Minutes between spawn attempts
	# Default: 15
	# Range: 1 ~ 120
	spawnAttemptInterval = 15
	#Starting spawn chance (%) on first attempt
	# Default: 10.0
	# Range: 0.0 ~ 100.0
	spawnChanceBase = 10.0
	#Added to spawn chance (%) after each failed roll
	# Default: 4.0
	# Range: 0.0 ~ 100.0
	spawnChanceIncrement = 4.0
	#Maximum spawn chance (%) Never exceeds this
	# Default: 50.0
	# Range: 0.0 ~ 100.0
	spawnChanceMax = 50.0
	#Spawn chance increment (%) when blocked (max raids or no eligible groups).
	#Set lower than normal increment to prevent rapid back to back spawns.
	# Default: 1.0
	# Range: 0.0 ~ 100.0
	spawnChanceBlockedIncrement = 1.0

#.
#Multiplayer targeting, grouping, and cooldown settings.
[multiplayer]
	#Maximum active raid encounters server-wide
	# Default: 3
	# Range: 1 ~ 20
	maxActiveRaids = 3
	#Minutes of cooldown per player after an encounter ends
	# Default: 10
	# Range: 0 ~ 120
	personalCooldownMinutes = 10
	#Radius (blocks) within which players are grouped as one target
	# Default: 200
	# Range: 50 ~ 1000
	playerGroupingRadius = 200
	#Base weight for target group selection (before tier/Bad Omen bonuses)
	# Default: 10.0
	# Range: 1.0 ~ 100.0
	targetWeightBase = 10.0
	#Additional selection weight per unlocked tier
	# Default: 1.0
	# Range: 0.0 ~ 50.0
	targetWeightPerTier = 1.0
	#Additional selection weight per Bad Omen level
	# Default: 10.0
	# Range: 0.0 ~ 100.0
	badOmenWeightPerLevel = 10.0

#.
#Ship tier progression: unlocked by captain kill count.
[tier_system]
	#Enable tier 1 ships (Scout)
	enableTier1 = true
	#Enable tier 2 ships (Patrol)
	enableTier2 = true
	#Enable tier 3 ships (Warship)
	enableTier3 = true
	#Enable tier 4 ships (Flagship)
	enableTier4 = true
	#Captain kills required to unlock tier 2
	# Default: 8
	# Range: 0 ~ 1000
	tier2UnlockKills = 8
	#Captain kills required to unlock tier 3
	# Default: 25
	# Range: 0 ~ 1000
	tier3UnlockKills = 25
	#Captain kills required to unlock tier 4
	# Default: 50
	# Range: 0 ~ 1000
	tier4UnlockKills = 50

	#Spawn weights per tier. Higher number = more likely to be selected
	[tier_system.weights]
		#Tier 1 spawn weight
		# Default: 35
		# Range: 0 ~ 1000
		tier1Weight = 35
		#Tier 2 spawn weight
		# Default: 30
		# Range: 0 ~ 1000
		tier2Weight = 30
		#Tier 3 spawn weight
		# Default: 25
		# Range: 0 ~ 1000
		tier3Weight = 25
		#Tier 4 spawn weight
		# Default: 10
		# Range: 0 ~ 1000
		tier4Weight = 10

#.
#Bad Omen effects on raid difficulty and loot.
#Guarantees the player's highest unlocked tier to spawn.
#Multiplier formula: base + (level - 1) * step.
[bad_omen]
	#Crew size multiplier at Bad Omen I
	# Default: 1.5
	# Range: 1.0 ~ 10.0
	badOmenCrewMultiplierBase = 1.5
	#Additional crew multiplier per Bad Omen level above I
	# Default: 0.5
	# Range: 0.0 ~ 5.0
	badOmenCrewMultiplierStep = 0.5
	#Loot quantity multiplier at Bad Omen I
	# Default: 1.5
	# Range: 1.0 ~ 10.0
	badOmenLootMultiplierBase = 1.5
	#Additional loot multiplier per Bad Omen level above I
	# Default: 0.5
	# Range: 0.0 ~ 5.0
	badOmenLootMultiplierStep = 0.5

#.
#Captain kill tracking settings.
[captain_kills]
	#Whether kills from raid ship captains count toward tier progression
	raidCaptainKillsCounted = true
	#Per-player tracking (true) or shared server-wide total (false)
	perPlayerKillTracking = true

#.
#Sound settings for raid encounters.
[audio]
	#Play a horn sound when a raid ship spawns nearby
	enableSpawnHornSound = true
	#Range in blocks at which the horn sound is audible
	# Default: 200.0
	# Range: 10.0 ~ 1000.0
	hornSoundRange = 200.0

#.
#Emergency departure and destruction settings.
[departure]
	#Enable the explosion destruction sequence on emergency departures.
	#When false, unclaimed ships still depart with alarm sounds but despawn cleanly.
	enableExplosions = true
	#How long (in seconds) debris fragments persist before being cleaned up
	# Default: 30
	# Range: 5 ~ 600
	debrisLifetimeSeconds = 30


Dependencies

These mods are Required to run this mod:

Credits:

Marume for making the logo https://www.artstation.com/pietrogatto

Vorteks47 for helping build the ships

Thanks to the Create Aeronautics Discovery team for inspiration on the despawning system

Ship Credits

  • Rheo - Sky Reaver
  • Hawkc08 - Graf