Create: Kinetic Lens

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Create: Kinetic Lens

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Inspect a Create kinetic network's stress breakdown by right-clicking any Stressometer.

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Minecraft

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Type
Mod
License
MIT License
Latest Version
kineticlens-1.21.1-0.1.0.jar
Authors
CurseForge
Modrinth

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About

Create's goggles tell you about one block at a time. They don't tell you which sixty blocks are eating your stress budget.

Right-click any Stressometer and you get the whole network: generators, consumers, and everything that's just sitting there being a shaft. Sorted by SU, so whatever is actually costing you sits at the top.

Click a row and those blocks light up through walls. Expand it and you get the individual ones with coordinates, RPM and their own draw - handy when you have fifty crushing wheels and three of them are spinning much faster than you meant.

No blocks, no items, no recipes. The mod only reads; it never touches the simulation.

A few notes:

  • Blocks in unloaded chunks can't be listed one by one - Create only keeps a total for them. That total gets its own line so the numbers still add up.
  • Sable sub-levels are supported; highlights follow the structure as it moves.
  • Highlight colours, duration and the load thresholds are all configurable.

About

Create's goggles tell you about one block at a time. They don't tell you which sixty blocks are eating your stress budget.

Right-click any Stressometer and you get the whole network: generators, consumers, and everything that's just sitting there being a shaft. Sorted by SU, so whatever is actually costing you sits at the top.

Click a row and those blocks light up through walls. Expand it and you get the individual ones with coordinates, RPM and their own draw - handy when you have fifty crushing wheels and three of them are spinning much faster than you meant.

No blocks, no items, no recipes. The mod only reads; it never touches the simulation.

A few notes:

  • Blocks in unloaded chunks can't be listed one by one - Create only keeps a total for them. That total gets its own line so the numbers still add up.
  • Sable sub-levels are supported; highlights follow the structure as it moves.
  • Highlight colours, duration and the load thresholds are all configurable.

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